On Mar 30, 2014 3:15 AM, "Chris Forbes" <[email protected]> wrote:
>
> nVIDIA's compiler considers `signed` to be a reserved word and so
> refuses to compile these shaders. Whether that's sensible or not,
> we'd like to see any real failures in these tests instead.
>

I believe the nvidia compiler failing to conform to performing to spec. I
double checked the glsl 1.50 specification for keywords ( section 3.6 ) and
the keyword signed is not mentioned. However I did notice that unsigned is
a reserved keyword, so the behavior nvidia has is sensible since most
c-like languages reserve this keyword.
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