---
 tests/all.py                                   |   1 +
 tests/spec/arb_texture_view/CMakeLists.gl.txt  |   1 +
 tests/spec/arb_texture_view/rendering_layers.c | 181 +++++++++++++++++++++++++
 tests/spec/arb_texture_view/rendering_levels.c | 117 +---------------
 4 files changed, 185 insertions(+), 115 deletions(-)
 create mode 100644 tests/spec/arb_texture_view/rendering_layers.c

diff --git a/tests/all.py b/tests/all.py
index b91356b..8d0a985 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -1967,6 +1967,7 @@ arb_texture_view['targets'] = 
concurrent_test('arb_texture_view-targets')
 arb_texture_view['queries'] = concurrent_test('arb_texture_view-queries')
 arb_texture_view['rendering-target'] = 
concurrent_test('arb_texture_view-rendering-target')
 arb_texture_view['rendering-levels'] = 
concurrent_test('arb_texture_view-rendering-levels')
+arb_texture_view['rendering-layers'] = 
concurrent_test('arb_texture_view-rendering-layers')
 arb_texture_view['lifetime-format'] = 
concurrent_test('arb_texture_view-lifetime-format')
 arb_texture_view['getteximage-srgb'] = 
concurrent_test('arb_texture_view-getteximage-srgb')
 arb_texture_view['texsubimage-levels'] = 
concurrent_test('arb_texture_view-texsubimage-levels')
diff --git a/tests/spec/arb_texture_view/CMakeLists.gl.txt 
b/tests/spec/arb_texture_view/CMakeLists.gl.txt
index 307f7c9..1bb29a1 100644
--- a/tests/spec/arb_texture_view/CMakeLists.gl.txt
+++ b/tests/spec/arb_texture_view/CMakeLists.gl.txt
@@ -17,6 +17,7 @@ piglit_add_executable(arb_texture_view-targets targets.c 
common.c)
 piglit_add_executable(arb_texture_view-queries queries.c)
 piglit_add_executable(arb_texture_view-rendering-target rendering_target.c 
common.c)
 piglit_add_executable(arb_texture_view-rendering-levels rendering_levels.c 
common.c)
+piglit_add_executable(arb_texture_view-rendering-layers rendering_layers.c 
common.c)
 piglit_add_executable(arb_texture_view-lifetime-format lifetime_format.c 
common.c)
 piglit_add_executable(arb_texture_view-texsubimage-levels texsubimage-levels.c 
common.c)
 piglit_add_executable(arb_texture_view-texsubimage-layers texsubimage-layers.c 
common.c)
diff --git a/tests/spec/arb_texture_view/rendering_layers.c 
b/tests/spec/arb_texture_view/rendering_layers.c
new file mode 100644
index 0000000..897de8e
--- /dev/null
+++ b/tests/spec/arb_texture_view/rendering_layers.c
@@ -0,0 +1,181 @@
+/*
+ * Copyright © 2013 LunarG, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Author: Jon Ashburn <[email protected]>
+ */
+
+/**
+ * Tests GL_ARB_texture_view  rendering with various layers.
+ * Creates texture maps with different  solid colors for each layer,
+ * reads the framebuffer to ensure the rendered color is correct.
+ */
+
+#include "piglit-util-gl-common.h"
+#include "common.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+       config.supports_gl_compat_version = 20;
+
+       config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static const char *TestName = "arb_texture_view-rendering-levels";
+static int tex_loc_2Darray;
+static int prog2Darray;
+
+/**
+ * Views  with varying minimum  and number of layers 2D_ARRAY only
+ */
+static bool
+test_render_layers(void)
+{
+       GLuint tex, new_tex;
+       GLint width = 16, height = 16, layers = 8;
+       GLint l;
+       GLint numLayers[] = {7, 1, 2, 2};
+       int expectedLayer;
+       GLfloat expected[3];
+       int p;
+       bool pass = true;
+
+       glUseProgram(prog2Darray);
+       glUniform1i(tex_loc_2Darray, 0);
+
+       glGenTextures(1, &tex);
+       glActiveTexture(GL_TEXTURE0);
+       glBindTexture(GL_TEXTURE_2D_ARRAY, tex);
+
+       glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+       glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+       glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 0);
+       glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 0);
+       glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, width, height, layers);
+
+       /* load each array layer with a different color texture */
+       for (l = 0; l < layers; l++) {
+               GLubyte *buf = create_solid_image(width, height, 1, 4, l);
+
+               if (buf != NULL) {
+                       glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, l,
+                                       width, height, 1, GL_RGBA,
+                                       GL_UNSIGNED_BYTE, buf);
+                       free(buf);
+               }
+
+       }
+
+       pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
+
+       /* create view of texture with restricted layers and draw quad */
+       /* using a single layer in the view range which varies every loop */
+       for (l = 0; l < ARRAY_SIZE(numLayers); l++) {
+               glGenTextures(1, &new_tex);
+               glTextureView(new_tex, GL_TEXTURE_2D_ARRAY, tex,  GL_RGBA8,
+                             0, 1, l, numLayers[l]);
+
+               glActiveTexture(GL_TEXTURE0);
+               glBindTexture(GL_TEXTURE_2D_ARRAY, new_tex);
+
+               glClear(GL_COLOR_BUFFER_BIT);
+
+               expectedLayer = l + numLayers[l] - 1;
+               draw_3d_depth(-1.0, -1.0, 2.0, 2.0, expectedLayer);
+
+               expected[0] = Colors[expectedLayer][0] / 255.0;
+               expected[1] = Colors[expectedLayer][1] / 255.0;
+               expected[2] = Colors[expectedLayer][2] / 255.0;
+
+               p = piglit_probe_pixel_rgb(piglit_width/2, piglit_height/2,
+                                          expected);
+
+               piglit_present_results();
+
+#if 0
+               printf("for view min layer=%d expectedLayer=%d expected 
color=%f %f %f\n",
+                      l, expectedLayer, expected[0], expected[1], expected[2]);
+               sleep(1);
+#endif
+
+               if (!p) {
+                       printf("%s: wrong color for view min layer %d, 
expectedLayer %d\n",
+                              TestName, l, expectedLayer);
+                       pass = false;
+               }
+               glDeleteTextures(1, &new_tex);
+       }
+
+       glDeleteTextures(1, &tex);
+       return pass;
+}
+
+#define X(f, desc)                                             \
+       do {                                                    \
+               const bool subtest_pass = (f);                  \
+               piglit_report_subtest_result(subtest_pass       \
+                                            ? PIGLIT_PASS : PIGLIT_FAIL, \
+                                            (desc));           \
+               pass = pass && subtest_pass;                    \
+       } while (0)
+
+enum piglit_result
+piglit_display(void)
+{
+       bool pass = true;
+       X(test_render_layers(), "2D layers rendering");
+#undef X
+       pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
+       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+       char *vsCode;
+       char *fsCode;
+
+       piglit_require_extension("GL_ARB_texture_storage");
+       piglit_require_extension("GL_ARB_texture_view");
+       piglit_require_extension("GL_EXT_texture_array");
+
+       /* setup shaders and program object for 2DArray rendering */
+       asprintf(&vsCode,
+                "void main()\n"
+                "{\n"
+                "    gl_Position = gl_Vertex;\n"
+                "    gl_TexCoord[0] = gl_MultiTexCoord0;\n"
+                "}\n");
+       asprintf(&fsCode,
+                "#extension GL_EXT_texture_array : enable\n"
+                "uniform sampler2DArray tex;\n"
+                "void main()\n"
+                "{\n"
+                "   vec4 color  = texture2DArray(tex, gl_TexCoord[0].xyz);\n"
+                "   gl_FragColor = vec4(color.xyz, 1.0);\n"
+                "}\n");
+       prog2Darray = piglit_build_simple_program(vsCode, fsCode);
+       free(fsCode);
+       free(vsCode);
+       tex_loc_2Darray = glGetUniformLocation(prog2Darray, "tex");
+
+}
diff --git a/tests/spec/arb_texture_view/rendering_levels.c 
b/tests/spec/arb_texture_view/rendering_levels.c
index 7f02613..5560584 100644
--- a/tests/spec/arb_texture_view/rendering_levels.c
+++ b/tests/spec/arb_texture_view/rendering_levels.c
@@ -24,8 +24,8 @@
  */
 
 /**
- * Tests GL_ARB_texture_view  rendering with various layers  and levels.
- * Creates texture maps with different  solid colors for each level or layer,
+ * Tests GL_ARB_texture_view  rendering with various levels.
+ * Creates texture maps with different  solid colors for each level,
  * reads the framebuffer to ensure the rendered color is correct.
  */
 
@@ -41,8 +41,6 @@ PIGLIT_GL_TEST_CONFIG_BEGIN
 PIGLIT_GL_TEST_CONFIG_END
 
 static const char *TestName = "arb_texture_view-rendering-levels";
-static int tex_loc_2Darray;
-static int prog2Darray;
 
 /**
  * Texture views with varying minimum and number of levels, 2D only
@@ -148,91 +146,6 @@ test_render_levels(void)
        return pass;
 }
 
-/**
- * Views  with varying minimum  and number of layers 2D_ARRAY only
- */
-static bool
-test_render_layers(void)
-{
-       GLuint tex, new_tex;
-       GLint width = 16, height = 16, layers = 8;
-       GLint l;
-       GLint numLayers[] = {7, 1, 2, 2};
-       int expectedLayer;
-       GLfloat expected[3];
-       int p;
-       bool pass = true;
-
-       glUseProgram(prog2Darray);
-       glUniform1i(tex_loc_2Darray, 0);
-
-       glGenTextures(1, &tex);
-       glActiveTexture(GL_TEXTURE0);
-       glBindTexture(GL_TEXTURE_2D_ARRAY, tex);
-
-       glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-       glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-       glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 0);
-       glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 0);
-       glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, width, height, layers);
-
-       /* load each array layer with a different color texture */
-       for (l = 0; l < layers; l++) {
-               GLubyte *buf = create_solid_image(width, height, 1, 4, l);
-
-               if (buf != NULL) {
-                       glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, l,
-                                       width, height, 1, GL_RGBA,
-                                       GL_UNSIGNED_BYTE, buf);
-                       free(buf);
-               }
-
-       }
-
-       pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
-
-       /* create view of texture with restricted layers and draw quad */
-       /* using a single layer in the view range which varies every loop */
-       for (l = 0; l < ARRAY_SIZE(numLayers); l++) {
-               glGenTextures(1, &new_tex);
-               glTextureView(new_tex, GL_TEXTURE_2D_ARRAY, tex,  GL_RGBA8,
-                             0, 1, l, numLayers[l]);
-
-               glActiveTexture(GL_TEXTURE0);
-               glBindTexture(GL_TEXTURE_2D_ARRAY, new_tex);
-
-               glClear(GL_COLOR_BUFFER_BIT);
-
-               expectedLayer = l + numLayers[l] - 1;
-               draw_3d_depth(-1.0, -1.0, 2.0, 2.0, expectedLayer);
-
-               expected[0] = Colors[expectedLayer][0] / 255.0;
-               expected[1] = Colors[expectedLayer][1] / 255.0;
-               expected[2] = Colors[expectedLayer][2] / 255.0;
-
-               p = piglit_probe_pixel_rgb(piglit_width/2, piglit_height/2,
-                                          expected);
-
-               piglit_present_results();
-
-#if 0
-               printf("for view min layer=%d expectedLayer=%d expected 
color=%f %f %f\n",
-                      l, expectedLayer, expected[0], expected[1], expected[2]);
-               sleep(1);
-#endif
-
-               if (!p) {
-                       printf("%s: wrong color for view min layer %d, 
expectedLayer %d\n",
-                              TestName, l, expectedLayer);
-                       pass = false;
-               }
-               glDeleteTextures(1, &new_tex);
-       }
-
-       glDeleteTextures(1, &tex);
-       return pass;
-}
-
 #define X(f, desc)                                             \
        do {                                                    \
                const bool subtest_pass = (f);                  \
@@ -246,7 +159,6 @@ enum piglit_result
 piglit_display(void)
 {
        bool pass = true;
-       X(test_render_layers(), "2D layers rendering");
        X(test_render_levels(), "2D levels rendering");
 #undef X
        pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
@@ -256,31 +168,6 @@ piglit_display(void)
 void
 piglit_init(int argc, char **argv)
 {
-       char *vsCode;
-       char *fsCode;
-
        piglit_require_extension("GL_ARB_texture_storage");
        piglit_require_extension("GL_ARB_texture_view");
-       piglit_require_extension("GL_EXT_texture_array");
-
-       /* setup shaders and program object for 2DArray rendering */
-       asprintf(&vsCode,
-                "void main()\n"
-                "{\n"
-                "    gl_Position = gl_Vertex;\n"
-                "    gl_TexCoord[0] = gl_MultiTexCoord0;\n"
-                "}\n");
-       asprintf(&fsCode,
-                "#extension GL_EXT_texture_array : enable\n"
-                "uniform sampler2DArray tex;\n"
-                "void main()\n"
-                "{\n"
-                "   vec4 color  = texture2DArray(tex, gl_TexCoord[0].xyz);\n"
-                "   gl_FragColor = vec4(color.xyz, 1.0);\n"
-                "}\n");
-       prog2Darray = piglit_build_simple_program(vsCode, fsCode);
-       free(fsCode);
-       free(vsCode);
-       tex_loc_2Darray = glGetUniformLocation(prog2Darray, "tex");
-
 }
-- 
1.8.5.4

_______________________________________________
Piglit mailing list
[email protected]
http://lists.freedesktop.org/mailman/listinfo/piglit

Reply via email to