Signed-off-by: Topi Pohjolainen <[email protected]>
---
tests/spec/gl-3.2/layered-rendering/blit.c | 11 +++++------
1 file changed, 5 insertions(+), 6 deletions(-)
diff --git a/tests/spec/gl-3.2/layered-rendering/blit.c
b/tests/spec/gl-3.2/layered-rendering/blit.c
index 92a341f..a669a04 100644
--- a/tests/spec/gl-3.2/layered-rendering/blit.c
+++ b/tests/spec/gl-3.2/layered-rendering/blit.c
@@ -66,7 +66,6 @@ PIGLIT_GL_TEST_CONFIG_END
const int texWidth = 32;
const int texHeight = 32;
const int texDepth = 2;
-const int texelsPerLayer = 32 * 32;
const int floatPerLayer = 32 * 32 * 3;
static const float srcColors[2][3] = {
@@ -145,12 +144,12 @@ display_texture(int x, int y, int w, int h,
}
void
-gen_color_data(float *colorData, int texelsPerLayer, int layers, bool
useSrcTex)
+gen_color_data(float *colorData, int layers, bool useSrcTex)
{
int i, j;
for (j = 0; j < layers; j++) {
- for (i = 0; i < texelsPerLayer; i++) {
- int offset = j * texelsPerLayer * 3 + i * 3;
+ for (i = 0; i < texWidth * texHeight; i++) {
+ int offset = j * texWidth * texHeight * 3 + i * 3;
if (useSrcTex) {
colorData[offset + 0] = srcColors[j][0];
colorData[offset + 1] = srcColors[j][1];
@@ -184,13 +183,13 @@ create_bind_texture(GLenum textureType, bool useSrcTex)
switch (textureType) {
case GL_TEXTURE_2D:
colorData = malloc(floatPerLayer * sizeof(float));
- gen_color_data(colorData, texelsPerLayer, 1, useSrcTex);
+ gen_color_data(colorData, 1, useSrcTex);
glTexImage2D(textureType, 0, GL_RGB, texWidth, texHeight, 0,
GL_RGB, GL_FLOAT, colorData);
break;
case GL_TEXTURE_3D:
colorData = malloc(texDepth * floatPerLayer * sizeof(float));
- gen_color_data(colorData, texelsPerLayer, texDepth, useSrcTex);
+ gen_color_data(colorData, texDepth, useSrcTex);
glTexImage3D(textureType, 0, GL_RGB, texWidth, texHeight,
texDepth, 0, GL_RGB, GL_FLOAT, colorData);
break;
--
1.8.3.1
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