On Tue, Jan 21, 2014 at 11:47 AM, Jordan Justen <[email protected]> wrote: > Signed-off-by: Jordan Justen <[email protected]> > --- > .../invocation-id-basic.shader_test | 53 > ++++++++++++++++++++++ > 1 file changed, 53 insertions(+) > create mode 100644 tests/spec/arb_gpu_shader5/invocation-id-basic.shader_test > > diff --git a/tests/spec/arb_gpu_shader5/invocation-id-basic.shader_test > b/tests/spec/arb_gpu_shader5/invocation-id-basic.shader_test > new file mode 100644 > index 0000000..bd516e5 > --- /dev/null > +++ b/tests/spec/arb_gpu_shader5/invocation-id-basic.shader_test > @@ -0,0 +1,53 @@ > +[require] > +GLSL >= 1.50 > +GL_ARB_gpu_shader5 > + > +[vertex shader] > +#version 150 > + > +void main() > +{ > +} > + > +[geometry shader] > +#version 150 > +#extension GL_ARB_gpu_shader5 : enable > + > +layout(invocations = 4, points) in; > +layout(triangle_strip, max_vertices = 4) out; > + > +void emit(vec2 v2) > +{ > + gl_Position.xy = v2; > + gl_Position.zw = vec2(0, 1); > + EmitVertex(); > +} > + > +void main() > +{ > + uint i = gl_InvocationID; > + > + vec2 v; > + v.x = -1.0 + float(i & 1u); > + v.y = -1.0 + float((i & 2u) / 2u); > + > + emit(v); > + emit(v + vec2(1, 0)); > + emit(v + vec2(0, 1)); > + emit(v + vec2(1, 1)); > + EndPrimitive(); > +} > + > +[fragment shader] > +#version 150 > + > +void main() > +{ > + gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0); > +} > + > +[test] > +clear color 0.0 0.0 0.0 0.0 > +clear > +draw arrays GL_POINTS 0 1 > +probe all rgba 0.0 1.0 0.0 1.0 > -- > 1.8.5.3 > > _______________________________________________ > Piglit mailing list > [email protected] > http://lists.freedesktop.org/mailman/listinfo/piglit
Verified the test on AMD. Both the patches are: Reviewed-by: Anuj Phogat <[email protected]> _______________________________________________ Piglit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/piglit
