On Saturday, January 18, 2014 01:37:44 AM Grigori Goronzy wrote: > Texture offsets are somewhat commonly used and should always be tested. > --- > tests/all.py | 1 + > 1 file changed, 1 insertion(+) > > diff --git a/tests/all.py b/tests/all.py > index 6ed30eb..8e47a64 100644 > --- a/tests/all.py > +++ b/tests/all.py > @@ -1241,6 +1241,7 @@ add_concurrent_test(spec['glsl-1.30']['execution'], > 'texelFetch fs sampler2DArra > add_concurrent_test(spec['glsl-1.30']['execution'], 'texelFetch fs > sampler2DArray 98x129x1-98x129x9') > add_plain_test(spec['glsl-1.30']['execution'], 'fs-texelFetch-2D') > add_plain_test(spec['glsl-1.30']['execution'], 'fs-texelFetchOffset-2D') > +add_plain_test(spec['glsl-1.30']['execution'], 'fs-textureOffset-2D') > add_shader_test_dir(spec['glsl-1.30']['execution'], > os.path.join(testsDir, 'spec', 'glsl-1.30', 'execution'), > recursive=True)
I've run this test concurrently and it works fine, if you change add_plain_test() to add_concurrent_test() then you have my r-b: reviewed-by: Dylan Baker <[email protected]>
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