On Saturday, January 18, 2014 01:37:44 AM Grigori Goronzy wrote:
> Texture offsets are somewhat commonly used and should always be tested.
> ---
>  tests/all.py | 1 +
>  1 file changed, 1 insertion(+)
> 
> diff --git a/tests/all.py b/tests/all.py
> index 6ed30eb..8e47a64 100644
> --- a/tests/all.py
> +++ b/tests/all.py
> @@ -1241,6 +1241,7 @@ add_concurrent_test(spec['glsl-1.30']['execution'],
> 'texelFetch fs sampler2DArra
> add_concurrent_test(spec['glsl-1.30']['execution'], 'texelFetch fs
> sampler2DArray 98x129x1-98x129x9')
> add_plain_test(spec['glsl-1.30']['execution'], 'fs-texelFetch-2D')
> add_plain_test(spec['glsl-1.30']['execution'], 'fs-texelFetchOffset-2D')
> +add_plain_test(spec['glsl-1.30']['execution'], 'fs-textureOffset-2D')
> add_shader_test_dir(spec['glsl-1.30']['execution'],
>                   os.path.join(testsDir, 'spec', 'glsl-1.30', 'execution'),
>                   recursive=True)

I've run this test concurrently and it works fine, if you change 
add_plain_test() to add_concurrent_test() then you have my r-b:
reviewed-by: Dylan Baker <[email protected]>

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