Dear Shane,
I have a strange effect with PlayForeground() function. Inside a loop I 
have this code:

        beep500 <- MakeSineWave(300+pointsadded*10, 500, 0.7)
        if(IsAudioOut(beep500))
           {
         PlayForeground(beep500)
            Print("beep ="+pointsadded) 
           }


which make a 500 ms beep at a frequency 350Hz<f<1300Hz, since 
5<pointsadded<100 are the points that the player win. And the first time 
I call the loop it works properly and the audio is clear and loud. But 
then second time I call the same loop, there is no audio output, 
although I get in the stdout.txt:

...
using preloaded sound spec
beep =5
...
using preloaded sound spec
beep =100
...

so that I am sure that PlayForeground(beep500) was called as in the 
first loop and if I comment out the call of the first loop, I hear again 
the audio in the second loop!
Some ideas on this strange behavior?

Cheers,
Giuseppe

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