Hi John
while I agree with what you write about the excellent 2D/3D performance of
recent Nvidia and ATI cards, their video signal especially on the secondary
port is very poor and gets even poorer . The only manufacturer that has good
results signal wise in that price range was and is Matrox and their multi
monitor software is among the best as well. Just don't try to play games or
run open-gl and other 3D apps with it.
greetings
Markus


-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of
John Francis
Sent: Friday, December 08, 2006 8:43 PM
To: Pentax-Discuss Mail List
Subject: Re: Computer Problems


On Fri, Dec 08, 2006 at 12:58:50PM -0600, William Robb wrote:
>
> ----- Original Message -----
> From: "Bob Shell"
> Subject: Re: Computer Problems
>
>
> > Speaking of which, what video cards do you folks favor?   I need to
> > put together a Windows box for video editing, so I know I need a fast
> > processor and plenty of RAM, but I know zip about video cards.  Oh,
> > and I need to build this super cheap, too.
>
> I'll second the vote for Matrox. Noritsu uses them in their printer
> workstations.
> The NVidea ones seem to do allright for a lower priced card.
>
> William Robb

The latest generation of nVidia cards do a little more than "allright".

These things make dual-core or quad-core processors look like antiques.
They have 128 floating-point processors on the chip, together with all
sorts of switches, buses, interconnects, etc.  And you can even write
your own programs to make use of those processors, if you are brave
enough.  There's enough processing power there to perform a 36 by 36
filter kernel (such as the best quality sampling in PT assembler) at
HDTV rates - 2MP at 60Hz.  To perform Bayer interpolation, auto levels,
etc. on a 10MP RAW image would take at most a few milliseconds (or, more
practically, allow far more sophisticated reconstruction algorithms than
the fairly limited ones being used today).  They even have native sRGB
support built in to the hardware.

I suspect we'll see a future version of Lightroom that implements the
processing pipe as a GPGPU instruction stream, and will go directly
from your RAW images to the final output at real-time speeds.


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