I hope I haven't misunderstood what you're saying; but I've heard on
some places (probably photo.net) that one can develop XP2 with
conventional/traditional B&W developers, and have it come out looking
more or less like regular negatives.


On Mon, 28 Feb 2005 16:59:28 -0500, Mark Cassino <[EMAIL PROTECTED]> wrote:
> On a tangential note - I've been experimenting with developing C41 color in
> traditional B&W developers, and then extracting the silver image by
> scanning. Produces some interesting results. I should probably try this with
> XP2 Super - the major problem with the color film is the orange mask, and
> I'd be curious to see what sort of mask the XP2 comes out when handled (or
> mishandled) in this manner.
> 
> - MCC
> - - - - - - - - - - - - - - - - - - - -
> Mark Cassino Photography
> Kalamazoo, MI
> www.markcassino.com
> - - - - - - - - - - - - - - - - - - - -
> ----- Original Message -----
> From: "Alin Flaider" <[EMAIL PROTECTED]>
> To: "Godfrey DiGiorgi" <[email protected]>
> Sent: Monday, February 28, 2005 9:02 AM
> Subject: Re[3]: C 41 B&W film
> 
> >
> >  Highlights are compressed at 200 but that's a small price to pay for
> >  clean shadows. Originally I was shooting XP2 at 400 ASA as the
> >  recommended optimum sensitivity. Darker shadows than 2 EVs then
> >  comes out with blotchy, irregular grain. And it's grain all right
> >  not just noise introduced by the tone expansion, as it is obvious on
> >  the optical prints as well.
> >
> >  Servus,  Alin
> >
> > Godfrey wrote:
> > GD> My experience with XP2 says that you were overexposing it too
> > GD> much at ASA 200, compressing tonal scale quite a lot. I found it
> > GD> best in the range ASA 320 to 640. Going down to 200-250 produces
> > GD> very flat negative: all the highlights are compressed.
> >
> > GD> Yes, underexposing it creates grainier images.
> >
> > GD> Compensation for the compressed histogram by scanning to 16bit
> > GD> and then adjusting the gamma curve. It's amazing how much data
> > GD> can be pulled out of a thin negative if you work at it.
> >
> >
> >
> >
> 
>

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