I wasn't referring to the hardware, John. That's commodity stuff
today, I agree. The hard stuff is in the graphics software
system that makes use of the hardware... 

Godfrey

--- John Francis <[EMAIL PROTECTED]> wrote:
> Desktop graphics systems are commodity items nowadays, and
> have been
> for some years; about the only application that can tell the
> difference
> between a $5 graphics chip, a $50 graphics board from NVidia
> or ATI and
> the top-of-the line subsystem is a real-time 3D
> graphics-intensive game.
> (And even there the $10 chips in an X-Box or PS/2 do pretty
> darn well).
> 
> For $80 you can get a graphics card that supports multiple
> monitors at
> insane resolutions, has 128MB of on-board graphcs memory, and
> even TV.
> 
> (State-of-the-art, nowadays, appears to be a $600 water-cooled
> card
> with 256MB of RAM clocked at over 1GHz.  That's getting pretty
> silly)



                
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