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Re: [osg-users] Re: Usage of osg::BufferObjects
Trajce Nikolov NICK
Re: [osg-users] Re: Usage of osg::BufferObjects
Werner Modenbach
Re: [osg-users] Re: Usage of osg::BufferObjects
Trajce Nikolov NICK
Re: [osg-users] Re: Usage of osg::BufferObjects
Trajce Nikolov NICK
Re: [osg-users] Re: Usage of osg::BufferObjects
Trajce Nikolov NICK
Re: [osg-users] Re: Usage of osg::BufferObjects
Werner Modenbach
Re: [osg-users] Re: Usage of osg::BufferObjects
Trajce Nikolov NICK
Re: [osg-users] Re: Usage of osg::BufferObjects
Werner Modenbach
Re: [osg-users] Re: meshlets
Trajce Nikolov NICK
Re: [osg-users] Re: meshlets
Werner Modenbach
Re: [osg-users] Re: meshlets
Werner Modenbach
Re: [osg-users] Re: meshlelets
Trajce Nikolov NICK
Re: [osg-users] Re: meshlelets
Werner Modenbach
Re: [osg-users] Re: meshlelets
Trajce Nikolov NICK
Re: [osg-users] Re: meshlelets
Trajce Nikolov NICK
[osg-users] Rendered boolean mask
Matthew Murrian
[osg-users] Re: Rendered boolean mask
Matthew Murrian
Re: [osg-users] Rendered boolean mask
[email protected]
[osg-users] Custom drawables and OSGB files
Andrew Cunningham
Re: [osg-users] Custom drawables and OSGB files
Robert Osfield
Re: [osg-users] How to create properly orbits around on earth with osgEarth?
Ravi Mathur
[osg-users] Depth sorting parent nodes?
Rob Spearman
Re: [osg-users] Depth sorting parent nodes?
Robert Osfield
[osg-users] Is it safe to read/render (not modify) OSG scene graph from multiple threads?
Igor Baidiuk
Re: [osg-users] Is it safe to read/render (not modify) OSG scene graph from multiple threads?
Robert Osfield
Re: [osg-users] Is it safe to read/render (not modify) OSG scene graph from multiple threads?
Igor Baidiuk
Re: [osg-users] Is it safe to read/render (not modify) OSG scene graph from multiple threads?
Robert Osfield
Re: [osg-users] Is it safe to read/render (not modify) OSG scene graph from multiple threads?
Igor Baidiuk
[osg-users] Keyboard not working for some users under WIndows
Robert Osfield
[osg-users] Help in using osgQt::GraphicsWindowQt
Werner Modenbach
[osg-users] Is there a way to make fog visibility not only cover the ground, but also the sky?
[email protected]
Re: [osg-users] Is there a way to make fog visibility not only cover the ground, but also the sky?
Robert Osfield
[osg-users] Insert Drawable to osgWidget
[email protected]
[osg-users] slow rendering of large quantities of text
Robert Kiser
Re: [osg-users] slow rendering of large quantities of text
Robert Osfield
Re: [osg-users] slow rendering of large quantities of text
Robert Kiser
Re: [osg-users] slow rendering of large quantities of text
Robert Osfield
[osg-users] Scene graph update in camera's PostDrawCallback
Andreas Mueller
Re: [osg-users] Scene graph update in camera's PostDrawCallback
Robert Osfield
[osg-users] How does OSG deep copy models when loading ive files?
[email protected]
[osg-users] shadow texture out of the protected ViewData
Trajce Nikolov NICK
[osg-users] Modify view and projection matrices in stereo
Kun-Lin Wu
[osg-users] OSGPL vs LGPL
Trajce Nikolov NICK
Re: [osg-users] OSGPL vs LGPL
Robert Osfield
Re: [osg-users] OSGPL vs LGPL
Robert Osfield
Re: [osg-users] OSGPL vs LGPL
Trajce Nikolov NICK
Re: [osg-users] OSGPL vs LGPL
Robert Osfield
Re: [osg-users] OSGPL vs LGPL
Trajce Nikolov NICK
Re: [osg-users] OSGPL vs LGPL
Daniel Trstenjak
[osg-users] Cull callback as part of light perspective
Anders Backman
Re: [osg-users] Cull callback as part of light perspective
Robert Osfield
[osg-users] Optimal performance with many uniforms
Werner Modenbach
[osg-users] Shader path a lot slower
Anders Backman
Re: [osg-users] Shader path a lot slower
Robert Osfield
Re: [osg-users] Shader path a lot slower
Anders Backman
Re: [osg-users] Shader path a lot slower
Robert Osfield
[osg-users] Calling setUseVertexAttributeAliasing(true) after a viewer is being "run" causes a crasch
Anders Backman
Re: [osg-users] Calling setUseVertexAttributeAliasing(true) after a viewer is being "run" causes a crasch
Robert Osfield
[osg-users] Test of osg-users googlegroup only posts
Robert Osfield
RE: [osg-users] Test of osg-users googlegroup only posts
'Daniel Emminizer, Code 5773' via OpenSceneGraph Users
Re: [osg-users] Test of osg-users googlegroup only posts
'Dardo D Kleiner - CONTRACTOR' via OpenSceneGraph Users
Re: [osg-users] Test of osg-users googlegroup only posts
Rizzen
Re: [osg-users] Test of osg-users googlegroup only posts
Robert Osfield
[osg-users] Building OSG on Ubuntu 20.04 with GLCORE profile
Hardy Family
[osg-users] Re: Building OSG on Ubuntu 20.04 with GLCORE profile
Hardy Family
Re: [osg-users] Re: Building OSG on Ubuntu 20.04 with GLCORE profile
Robert Osfield
Re: [osg-users] Re: Building OSG on Ubuntu 20.04 with GLCORE profile
Hardy Family
Re: [osg-users] Re: Building OSG on Ubuntu 20.04 with GLCORE profile
Robert Osfield
Re: [osg-users] Re: Building OSG on Ubuntu 20.04 with GLCORE profile
Hardy Family
Re: [osg-users] Re: Building OSG on Ubuntu 20.04 with GLCORE profile
Robert Osfield
Re: [osg-users] Re: Building OSG on Ubuntu 20.04 with GLCORE profile
Hardy Family
Re: [osg-users] Closing of
[email protected]
, please subscribe to osg-users googlegroup
Robert Osfield
Re: [osg-users] Closing of
[email protected]
, please subscribe to osg-users googlegroup
Robert Osfield
Re: [osg-users] Closing of
[email protected]
, please subscribe to osg-users googlegroup
Rizzen
Re: [osg-users] Closing of
[email protected]
, please subscribe to osg-users googlegroup
Robert Osfield
Re: [osg-users] Closing of
[email protected]
, please subscribe to osg-users googlegroup
Robert Osfield
Re: [osg-users] Closing of
[email protected]
, please subscribe to osg-users googlegroup
Robert Osfield
[osg-users] Placing OSG graphics in an FLTK Fl_Gl_Window
Robert Kiser
[osg-users] Depth and Color buffer attachemnts do not play along together
Trajce Nikolov NICK
[osg-users] Re: Depth and Color buffer attachemnts do not play along together
Trajce Nikolov NICK
[osg-users] Re: Depth and Color buffer attachemnts do not play along together
Trajce Nikolov NICK
[osg-users] Re: Depth and Color buffer attachemnts do not play along together
Glenn Waldron
Re: [osg-users] Re: Depth and Color buffer attachemnts do not play along together
Trajce Nikolov NICK
Re: [osg-users] Re: Depth and Color buffer attachemnts do not play along together
Trajce Nikolov NICK
Re: [osg-users] 3D model preparation question
Trajce Nikolov NICK
Re: [osg-users] 3D model preparation question
Jeff White
[osg-users] OpenSceneGraph now significantly faster on AR/VR/xR/Holographics displays
Chris Hanson
[osg-users] Step by step addDrawable and visualize current scene graph
'Paul Jurczak' via OpenSceneGraph Users
Re: [osg-users] Step by step addDrawable and visualize current scene graph
Nathan Mielcarek
Re: [osg-users] Step by step addDrawable and visualize current scene graph
Paul Jurczak
[osg-users] OpenSceneGraph/osgEarth vs VulkanSceneGraph/vsgpagedlod
Robert Osfield
Re: [osg-users] OpenSceneGraph/osgEarth vs VulkanSceneGraph/vsgpagedlod
Nathan Mielcarek
Re: [osg-users] OpenSceneGraph/osgEarth vs VulkanSceneGraph/vsgpagedlod
Robert Osfield
Re: [osg-users] OpenSceneGraph/osgEarth vs VulkanSceneGraph/vsgpagedlod
Jason Beverage
Re: [osg-users] OpenSceneGraph/osgEarth vs VulkanSceneGraph/vsgpagedlod
Chris Hanson
Re: [osg-users] OpenSceneGraph/osgEarth vs VulkanSceneGraph/vsgpagedlod
Robert Osfield
[osg-users] How do you create the osg::Planeof PolytopeIntersector that will give you the right intersection?
[email protected]
[osg-users] Please mirro187, work on your communication
Daniel Trstenjak
[osg-users] Re: Please mirro187, work on your communication
[email protected]
[osg-users] Why are the two osg::Polytope results different when using the transform method?
[email protected]
[osg-users] How to use the Intersector: : VIEW mode when osgUtil: : PolytopeIntersector and scene node intersection
[email protected]
Re: [osg-users] how do I make the light always hit the front of the camera?
Robert Osfield
Re: [osg-users] how do I make the light always hit the front of the camera?
[email protected]
Re: [osg-users] how do I make the light always hit the front of the camera?
Robert Osfield
Re: [osg-users] Why does osg::AutoTransform node disappear when the scene is first created?
Robert Osfield
Re: [osg-users] Why does osg::AutoTransform node disappear when the scene is first created?
[email protected]
[osg-users] New AlphaPixel website and some upcoming news
Chris Hanson
[osg-users] Correct place to check shader compile errors
'James Turner' via OpenSceneGraph Users
[osg-users] How does OsgAnimation: : Vec3CubicBezier three p, I, o parameters work?
[email protected]
[osg-users] What does this OsgAnimation: : Vec3CubicBezier three p, I, o parameters mean?
[email protected]
[osg-users] How to change QOpenGLWidget in OsgQt module to another thread rendering?
[email protected]
Re: [osg-users] OSG installation in windows 10
杨光
Re: [osg-users] OSG installation in windows 10
Alexandre Vaillancourt
[osg-users] Anyone built on Android recently?
Chris Hanson
Re: [osg-users] How can I hide this white geometry without using the color transparency method and intersect?
Robert Osfield
Re: [osg-users] How can I hide this white geometry without using the color transparency method and intersect?
[email protected]
[osg-users] Is there a good way to set the rotation and orientation of the SpotLight to match the attitude of the model?
[email protected]
[osg-users] Several clipping planes
Claudio Benghi
Re: [osg-users] Several clipping planes
Robert Osfield
Re: [osg-users] Several clipping planes
Claudio Benghi
Re: [osg-users] getting userData or accumulated Uniform in nodevisitor
杨光
Re: [osg-users] getting userData or accumulated Uniform in nodevisitor
Robert Osfield
Re: [osg-users] getting userData or accumulated Uniform in nodevisitor
杨光
[osg-users] shader in OSG
杨光
[osg-users] Haggis in Space
Chris Hanson
[osg-users] What numerical parameters are passed when osgUtil::PolytopeIntersector is set MODEL?
[email protected]
[osg-users] How to achieve osg::Texture2D rotation 180?
[email protected]
Re: [osg-users] How to achieve osg::Texture2D rotation 180?
Voerman, L.
Re: [osg-users] How to achieve osg::Texture2D rotation 180?
[email protected]
Re: [osg-users] How to achieve osg::Texture2D rotation 180?
Robert Osfield
[osg-users] void State::frameCompleted()
[email protected]
[osg-users] Is there any way to osgManipulator::ScaleAxisDragger scale the X axis of the model as well as the XY axis?
[email protected]
[osg-users] Is there any way to scale the X axis of the model as well as the XY axis?
[email protected]
[osg-users] Camera render order and Threading models
Riccardo Corsi
Re: [osg-users] Camera render order and Threading models
Robert Osfield
Re: [osg-users] Camera render order and Threading models
Riccardo Corsi
[osg-users] How do I flip the texture coordinates of an Image object?
[email protected]
[osg-users] How do I set NodeTrackerManipulator to rotate with the nodes?
[email protected]
[osg-users] Multiple Node Intersection
[email protected]
Re: [osg-users] Multiple Node Intersection
Andrew Cunningham
[osg-users] Insert an image before a text
[email protected]
Re: [osg-users] Insert an image before a text
Robert Osfield
[osg-users] Explicitly requesting default state for attribute
Chris Djali / AnyOldName3
[osg-users] Re: Explicitly requesting default state for attribute
Chris Djali / AnyOldName3
[osg-users] Re: How to properly transfer texture coordinates in geometric shaders in Shader #130 version?
Glenn Waldron
[osg-users] Re: How to properly transfer texture coordinates in geometric shaders in Shader #130 version?
[email protected]
Re: [osg-users] Re: How to properly transfer texture coordinates in geometric shaders in Shader #130 version?
Trajce Nikolov NICK
Re: [osg-users] Re: How to properly transfer texture coordinates in geometric shaders in Shader #130 version?
Chris Hanson
[osg-users] Coordinate conversion
wu
Re: [osg-users] Coordinate conversion
wu
Re: [osg-users] Coordinate conversion
wu
Re: [osg-users] Why not show textures when rendering geometry with PrimitiveSet::TRIANGLES using Shader330 version?
[email protected]
Re: [osg-users] Why not show textures when rendering geometry with PrimitiveSet::TRIANGLES using Shader330 version?
[email protected]
Re: [osg-users] How do I render a.ive model with shader?
[email protected]
Re: [osg-users] How do I render a.ive model with shader?
[email protected]
[osg-users] I want to know whether a line and a point intersect.
조현준
[osg-users] How to Implement Landing Light... Give me Hint!
[email protected]
Re: [osg-users] How to Implement Landing Light... Give me Hint!
[email protected]
Re: [osg-users] How to Implement Landing Light... Give me Hint!
[email protected]
[osg-users] How can I know the number of GUIEventAdapter::USER in the message queue for GUIEventHandler?
[email protected]
Re: [osg-users] How can I know the number of GUIEventAdapter::USER in the message queue for GUIEventHandler?
[email protected]
Re: [osg-users] How can I know the number of GUIEventAdapter::USER in the message queue for GUIEventHandler?
[email protected]
Re: [osg-users] How can I know the number of GUIEventAdapter::USER in the message queue for GUIEventHandler?
[email protected]
Re: [osg-users] How can I know the number of GUIEventAdapter::USER in the message queue for GUIEventHandler?
[email protected]
Re: [osg-users] How can I know the number of GUIEventAdapter::USER in the message queue for GUIEventHandler?
[email protected]
[osg-users] Volume of .obj model
[email protected]
[osg-users] Viewer raw pixel data
Luigi Castelli
Re: [osg-users] Viewer raw pixel data
Chris Hanson
[osg-users] render quad texture to arbitrary quadrilateral
'Tom Pollok' via OpenSceneGraph Users
[osg-users] Re: render quad texture to arbitrary quadrilateral
Alexandre Vaillancourt
[osg-users] osgviewer: unable to find a plugin for jpg
I Royale
[osg-users] Merge geodes into a single node
Luca Costantino
RE: [osg-users] Merge geodes into a single node
chris
[osg-users] I want to connect two moving models with a line.
조현준
Re: [osg-users] I want to connect two moving models with a line.
조현준
Re: [osg-users] Why can't ive format model texture show when turn on setUseVertexAttributeAliasing(true)?
[email protected]
Re: [osg-users] How to use setUseVertexAttributeAliasing?Why is there an error in the model texture display when this function is turn on?
[email protected]
[osg-users] Re: Why can't ive format model texture show when turn on setUseVertexAttributeAliasing(true)?
[email protected]
[osg-users] Why does the modified 0SGsimpleGl3 sample render cow.OSg model not show textures?
[email protected]
[osg-users] To set the glContextVersion number in the code, do I need cmake to configure the OSG_GL3_AVAILABLE option?
[email protected]
[osg-users] Rendering huge point clouds
Trajce Nikolov NICK
Re: [osg-users] Rendering huge point clouds
Rafa Gaitan
Re: [osg-users] Rendering huge point clouds
Chris Hanson
[osg-users] How can we have a single VRAM footprint over multiple contexts/windows/views/camera in a multi-thread safe way?
Alexandre Vaillancourt
Re: [osg-users] How can we have a single VRAM footprint over multiple contexts/windows/views/camera in a multi-thread safe way?
[email protected]
[osg-users] Convert OSGB to Blender Formats
Thomas Widmer
Re: [osg-users] Convert OSGB to Blender Formats
Thomas Widmer
Re: [osg-users] Convert OSGB to Blender Formats
Thomas Widmer
Re: [osg-users] Convert OSGB to Blender Formats
Andreas Ekstrand
Re: [osg-users] Convert OSGB to Blender Formats
Thomas Widmer
Re: [osg-users] [Auto-Reply] I'm driving right now - I'll get bac...
[email protected]
Re: [osg-users] [Auto-Reply] I'm driving right now - I'll get bac...
[email protected]
Re: [osg-users] [Auto-Reply] I'm driving right now - I'll get bac...
[email protected]
Re: [osg-users] [Auto-Reply] I'm driving right now - I'll get bac...
Daniel Trstenjak
[osg-users] Are there any good effects libraries that can be integrated into OSG?
[email protected]
[osg-users] Re: Are there any good effects libraries that can be integrated into OSG?
[email protected]
[osg-users] Re: Are there any good effects libraries that can be integrated into OSG?
[email protected]
[osg-users] Re: Are there any good effects libraries that can be integrated into OSG?
[email protected]
[osg-users] Could you please share the ground fog shader code or link?
DAE WOO Ryu
[osg-users] [ANN] Job Opportunity: SIL C++ developer
Per Nordqvist
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