Hi, I have a model of helicopter in which I need to put different light to simulate the light bulb with different color...
I tried to use the LightSource classes with Light and OsgSim: LightPoint but with the first I can't keep the light compact in that point like a light bulb, in fact I don't see it where I place it, but it expands on the surface. The second class, on the other hand, creates a sphere of too artificial color and does not get confused like a light .... Can you help me? -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/osg-users/26c70a97-e9aa-4ba8-86d3-168b992514c9n%40googlegroups.com.
