Hi,

I have a model of helicopter in which I need to put different light to 
simulate the light bulb with different color...

I tried to use the LightSource classes with Light and OsgSim: LightPoint 
but with the first I can't keep the light compact in that point like a 
light bulb, in fact I don't see it where I place it, but it expands on the 
surface. The second class, on the other hand, creates a sphere of too 
artificial color and does not get confused like a light ....

Can you help me?

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