Normally you need a MatrixTransform node attach to the propeller geometry 
and apply the appropriate rotations to that. Obj only describes the 
geometry and the possibly the textures for model. Maybe the easiest thing 
to split the cessna geometry into the body of the plane and the propeller. 
Load both models and attach a MatrixTransfrom to the propeller. Next create 
an instance of a MatrixTransfrom and an instance of NodeCallback which 
updates the rotational position of the propeller every frame. It maybe 
tricky to align the propeller and the Cessna body after loading them. Just 
my 2 cents worth.

On Wednesday, June 29, 2022 at 7:56:02 PM UTC+10 [email protected] 
wrote:

> Hi, 
>
> given the cessna model, I wanted to know if there is a possibility to hook 
> the motor blade knot to make it spin ...
>
> Anyway, if I had a model of a helicopter (.obj), what is the way to 
> generate the spin effect?
>
> Thanks
>

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