Hi Community, For some reason when I have RTT (attachment to the camera color) and later on applied to a quad as a texture, nothing is rendered. When I change it to regular Texture2D I am seeing expected result.
Here is the snippet mainCamera->attach(osg::Camera::COLOR_BUFFER, mOsgMainColor, 0, 0, false, 8, 8); mainQuad->getOrCreateStateSet()->setTextureAttributeAndModes(0, mOsgMainColor); What do I miss? Thanks a bunch as always! Nick -- trajce nikolov nick -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/osg-users/CAO-%2Bzik6S5fNy2ChPd_zNYWOv6JCEWSCVVYvgzOESVZ5GWO5CA%40mail.gmail.com.
