Hi Chris, I think the only straight forward way to modify the CullStack::pushProjectionMatrix(..) operator would be to provide a default unit frustum polytope to use in place of the line (from CullStack::pushProjectionMatrix():
cullingSet.getFrustum().setToUnitFrustum(((_cullingMode&NEAR_PLANE_CULLING)!=0),((_cullingMode&FAR_PLANE_CULLING)!=0)); This would require modifications to the core OSG. I can't think of any other way to do this, it really isn't something that the OSG was written to handle - the -1 to 1 unit clipping was something set in stone for decades... Robert. -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/osg-users/225796bf-f1bf-4a23-a2cd-d2072038259cn%40googlegroups.com.
