Hi All,
I'm cross posting this news from the vsg-users google group, as the news
and job vacancy at Arrival might be of interest to members of the osg-users
community:
The original post:
https://groups.google.com/g/vsg-users/c/A-errePIie0
Copied below so you can save yourself a click :-)
Cheers,
Robert.
10 Jun 2021, 13:56:06 (5 days ago)
to [email protected]
*I'm working with Arrival!*
At the end of May I began a 6 month contract with Arrival
<https://arrival.com> and will be working an average of 3 days with them
per week till through the end of November. The work is developing
VulkanSceneGraph based robotics visualization software.
I am passionate about tackling climate change and how we need to electrify
transport and many other sectors so working with a company that aims to
make a big contribution to electrification of transport and revolutionizing
manufacturing is a great fit. The fact that they have chosen
VulkanSceneGraph shows just how forward looking they are :-)
I am working as a contractor and have allocated an average of 3 days a week
to working with Arrival so I still have 2 days a week available for
VulkanSceneGraph open source development work, as well as handling small
blocks of work with other clients.
The allocation of days each week is flexible, so one week I might work 5
days, then the next just 1, or might drop on a cadence of 3 days a week for
a block of time. I will give precedence to this client work, but it won't
be done in isolation. If there is open source and other client work that
is really pressing, or just fits being done at a certain time, or in a
block of work then we can look at shuffling timings around to make things
happen in a productive way.
*Job Vacancy @ Arrival*
The team are also looking for a full time graphics software engineer, they
would be based in London area and work with myself and the robotics
engineers:
https://jobs.lever.co/arrival/6951530c-6cc4-4b73-92f3-4d2fc6673fd1
*Plans for VulkanSceneGraph-1.0*
In April I updated the VulkanSceneGraph/ROADMAP.md
<https://github.com/vsg-dev/VulkanSceneGraph/blob/master/ROADMAP.md> to
provide guidance on what features still require development and a
provisional plan for a 1.0 release in Summer/Fall of 2021. Through the
spring I worked almost exclusively on open source work to clear the decks
for this new client work, so I made good progress towards 1.0, but still
have a few major items left to complete.
I still would like to make the 1.0 release this year, but now it looks
likely to be well in the second half of the year, the exact timing is in
flux - it will depend both on feature development, refinement, testing of
the VulkanSceneGraph and ancillary libraries, as well as timing of client
work.
Having a stable 1.0 to work is of interest to Arrival, and a successful and
healthy VulkanSceneGraph project is important to them too, so we'll all be
pulling in the same general direction, even if day to day we need to do
some juggling on which block of work takes priority.
Another interesting angle in this new work for me is that I'll be
developing software using VulkanSceneGraph within a industry setting, so
I'll be able to see first hand what features are missing, incomplete, buggy
of have design/implementations that just don't work well for real-world
application/library development. This experience I'll be able to use to
refine the VulkanSceneGraph and help ensure that 1.0 is fit for purpose.
Cheers,
Robert.
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