I want to get the Rotation value of the node in the process of Animation. I wrote it using a translator, so the sentences may be awkward. Please understand. Animation I want to get the Rotation value of the node in progress. I tried to know the direction with the property localRotation of the node, but the property is 0,0,0, so I could not know the normal direction value Similarly, MapPosition was also set to 0 for x, y, and z.
So I used node->GetBound().center() * node->GetWordMatricex()[0] to get the position value. The direction was returned as a Quat property using node->GetWordMatricex()[0] .GetRotate(). However, since the property value of Quat is a decimal point, I do not know how to convert this value to a general 0-360 degree direction, so I cannot use it. How do I get the direction value of a node that is being animated? -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/osg-users/d19ecc58-264b-4902-8187-ae308b3ea1bcn%40googlegroups.com.
