Yep, Telehubs are still an active feature. I used them on my estate to
manage traffic ( you can set them up to select arrival points in  a
round-robin style, so not everyone piles on top of each other).


On Thu, Aug 14, 2014 at 8:02 AM, Brian McGroarty <s...@lindenlab.com> wrote:

> On Thu, Aug 14, 2014 at 7:37 AM, Henri Beauchamp <sl...@free.fr> wrote:
>
>> Greetings,
>>
>> During my never-ending viewer code cleanup efforts, I came accross an
>> old floater, the "Telehub" one... If I am correct, I think this dates
>> back from the most ancient times of SL, when it was not possible to TP
>> all over the grid, but only to some pre-defined hubs... Fact is, since
>> my fist day in SL, back in 2006, I never came accross one such thing
>> as a telehub on the grid !
>>
>> I checked, and that code is still in the newest v3 viewer branches.
>>
>> So my question is: is there any practical usage any more for that
>> "Telehub" floater ?
>>
>
> Telehubs are available to privately owned estates. I don't know how common
> usage actually is, but they offer some unique features that aren't
> available with parcel landing points.
>
> These allow estate owners to:
>
> * configure multiple spawn points so agents are distributed to multiple
> specific locations within a region regardless of the attempted TP location
> * set spawn points on a build and then move the build with ingress points
> still intact (internally, the sim references target prims rather than
> locations - it should even be possible to move an object with scripts to
> prevent pileups, although I don't know if that's been tested)
> * route teleports to a single region for teleport attempts into any other
> region that's in the same estate, and where the alternate region isn't
> configured to allow direct teleport
>
>
> --
> *Brian McGroarty *| Application Security, Platform Engineering
>
> *Linden Lab* | Makers of Shared Creative Spaces <http://lindenlab.com/>
>
>
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