Hi all, I've been looking and doing trial-and-error for hours, and still haven't found out how to do this :
I'd like to add a way to the RLV to actually not render the diffuse textures in world (but still render them on the avatars and their attachments, and render normal and specular maps in-world as well), both in deferred and forward rendering. Basically I want the world to look as if no texture was rezzed, except for the avatars and all their attachments. As a bonus, I want partly (not totally) transparent surfaces in world to be opaque and untextured as well. Anyone among you knows how to do that without butchering the rendering pipeline ? It shouldn't be hard, but I've been searching for hours for the spot where the viewer retrieves a texture by its UUID in the fetched textures, to apply it to a face, but no way to find that. Thanks for any pointer you could give me, Marine
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