On file for years now :)
On Sun, Nov 25, 2012 at 11:48 PM, Lance Corrimal <lance.corri...@eregion.de>wrote: > Verified - Now I'm sticking the patch in a test build to see if it breaks > other stuff. > > Do you have CA on file? > > bye, > LC > > > Am Sonntag, 25. November 2012, 23:26:53 schrieb Ricky: > > Yep - so sneaky it's not been noticed for years. I think it's because > > no-one actually uses that part of the editors functionality! > > > > Leaves me wondering about when the snap functionality was introduced... > The > > repository doesn't go back that far! :) > > > > On Sunday, November 25, 2012, Darien Caldwell <darien.caldw...@gmail.com > > > > > > wrote: > > > Ahh, I see what you mean. it's acting as if the hidden snap ring is > still > > > > present. A sneaky bug. :) > > > > > On Sun, Nov 25, 2012 at 10:13 PM, Ricky <kf6...@gmail.com> wrote: > > >> For a missing hyphen... :) I meant edge-on. > > >> > > >> Here's how to reproduce the issue: > > >> Rez a cube > > >> Verify that Snap is disabled > > >> Orient camera to directly face one of the prim faces > > >> Select rotate mode or hold the correct modifier key(s) > > >> Using the mouse drag on the rotate circle that is most like a line - > aka > > > > it is "edge-on" > > > > >> Observe that as you drag along the line of circle the cube it rotates > > > > smoothly (expected) > > > > >> Observe that if you drag off the line - as if snapping was enabled and > > > > you wished to snap - and then again in the direction of the line that it > > will snap. (not expected) > > > > >> Hope that helps clarify > > >> > > >> > > >> Ps. Sorry for the dup email Darien, I forgot to reply all. > > >> > > >> On Sunday, November 25, 2012, Darien Caldwell < > darien.caldw...@gmail.com> > > > > wrote: > > >> > I'm a little unsure what "Edge on rotation" means. I can rotate a > prim > > > > on every axis in-world with snap off, and it never snaps. At least, not > > unless I make it snap by engaging the Angle ring outside the circumfrence > > of the rotation handle. Then it snaps as it should. > > > > >> > I hope your patch isn't breaking this functionality, it's intended > and > > > > desirable. > > > > >> > On Sun, Nov 25, 2012 at 8:23 PM, Ricky <kf6...@gmail.com> wrote: > > >> >> Just reported BUG-885, "Edge-on prim rotation snaps when snap is > > > > disabled" Patch attached. > > > > >> >> Looks like this bug has been in place for a very long time - dates > > > > back to revision 0 of the code repository, committed by James Cook (James > > Linden). > > > > >> >> I've been delving back into the source code after a year and a half > > > > away. I have to compliment LL, and all else involved, on the streamlined > > compile setup - smoother even than the old develop.py system, definitely > > better than the transition period when I last attempted! :D > > > > >> >> I found this bug while I was working on learning/cleaning the code > > > > structure in the LLManip* classes in preparation for reviving an old > > project. Imagine my surprise when I found that one of the cases didn't > > have a check for whether Snapping was enabled! So I took to opportunity > to > > delve deeper and work out a fix. Enjoy! > > > > >> >> Ricky > > >> >> Cron Stardust > > >> >> PS, for Firestorm I also reported it as FIRE-8338 as that is where > I > > > > originally found the bug - however it exists in every viewer I've looked > > at. Based on my research I think it's been in existence since snapping > was > > first introduced - whenever that was! > > > > >> >> _______________________________________________ > > >> >> Policies and (un)subscribe information available here: > > >> >> http://wiki.secondlife.com/wiki/OpenSource-Dev > > >> >> Please read the policies before posting to keep unmoderated posting > > > > privileges > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges >
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