On 2012-04-15, at 12:13, Erin Mallory wrote: > 1) Allow outfit folders and AO sets to be able to share a "hotkey" so that > pressing that hotkey will both equip the outfit and activate the AO
> 2) Script in a right click menu option at the outfit folder level that asks > if you want to link an AO config to activate the ao when equipping the > outfit. IE: you right click the outfit folder and when the menu pops up it > has something like "Set outfit AO." Neither of these are acceptable, it _has to_ be something in the inventory that is managed with the inventory tools. Otherwise there's no reason not to keep using the existing scripted AOs. Ideally, it's just a box, like an existing AO, except instead of having a script in it it's attached to an "AO" attachment point or has a name like "#AO". Alternatively, a scripted object could run and llOwnerSay a series of magic strings containing the animation name and animation type, in on_rez() or attach(). _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges