On 2012-04-15, at 12:13, Erin Mallory wrote:
> 1) Allow outfit folders and AO sets to be able to share a "hotkey" so that 
> pressing that hotkey will both equip the outfit and activate the AO

> 2) Script in a right click menu option at the outfit folder level that asks 
> if you want to link an AO config to activate the ao when equipping the 
> outfit.  IE: you right click the outfit folder and when the menu pops up it 
> has something like "Set outfit AO."

Neither of these are acceptable, it _has to_ be something in the inventory that 
is managed with the inventory tools. Otherwise there's no reason not to keep 
using the existing scripted AOs.

Ideally, it's just a box, like an existing AO, except instead of having a 
script in it it's attached to an "AO" attachment point or has a name like "#AO".

Alternatively, a scripted object could run and llOwnerSay a series of magic 
strings containing the animation name and animation type, in on_rez() or 
attach().
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