> The first tool is a pretty simple modification of the Second Life
> client. When you upload a BVH animation, the Second Life client will
> convert it to the internal Second Life animation format and then
> upload it to the asset server.
>
> This modification would simply allow you to save it to the local hard
> drive, rather than having it be uploaded.

Nexii has been kind enough to provide the above tool.

https://bitbucket.org/Nexii_Malthus/combat-cubed/changeset/480e816dbc8b

If you use it, please be aware of known issues 1 and 2.
https://bitbucket.org/Nexii_Malthus/combat-cubed/issues

Also, for editing and uploading these .anim files, some pieces
provided by Zwagoth are useful:

AnimMaker, a Windows-based external program for editing .anim files.
http://par.googlecode.com/files/AnimMaker.zip

And a simple patch to allow uploading .anim files through the bulk uploader.
http://zwagoth.skaarj.com/upload_raw_anims_patch.patch

And here is a link to the origin of these files, with a more
information about them:
https://jira.secondlife.com/browse/VWR-2374?focusedCommentId=112939&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-112939

Hopefully these will be useful to someone else, as well.

Stickman
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