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indra/newview/lllocalbitmaps.cpp
<http://codereview.secondlife.com/r/347/#comment1030>

    It's better to initialize member variables in the constructor 
initialization list:
    
    LLLocalBitmap::LLLocalBitmap(std::string filename)
        : mFilename(filename)
        , mShortName(gDirUtilp->getBaseFileName(filename, true))
        , mValid(false)
        , mLastModified(NULL)
        , mLinkStatus(LS_ON)
        , mUpdateRetries(LL_LOCAL_UPDATE_RETRIES)
    {
    
    (that order should be the declaration order).... and make sure that all 
members are initialized.
        
    



indra/newview/lllocalbitmaps.cpp
<http://codereview.secondlife.com/r/347/#comment1029>

    I'd rather see a single return at the bottom.



indra/newview/lllocalbitmaps.cpp
<http://codereview.secondlife.com/r/347/#comment1032>

    I think that a debug level log entry here might someday come in handy,
    
    and the failure cases below should get info or warning level as appropriate



indra/newview/lllocalbitmaps.cpp
<http://codereview.secondlife.com/r/347/#comment1028>

    I'd much rather see a 'decoded' variable set here and in each of the other 
cases, with a single return at the bottom.   



indra/newview/lllocalbitmaps.cpp
<http://codereview.secondlife.com/r/347/#comment1031>

    log an error here



indra/newview/lllocalbitmaps.cpp
<http://codereview.secondlife.com/r/347/#comment1027>

    log a warning here 



indra/newview/lllocalbitmaps.cpp
<http://codereview.secondlife.com/r/347/#comment1033>

    ... then it really should be logged when it does



indra/newview/lllocalbitmaps.cpp
<http://codereview.secondlife.com/r/347/#comment1034>

    log 



indra/newview/lllocalbitmaps.cpp
<http://codereview.secondlife.com/r/347/#comment1035>

    There's no reason to put block scope in a case statement unless you're 
going to declare something that needs to be local to that case.



indra/newview/lllocalbitmaps.cpp
<http://codereview.secondlife.com/r/347/#comment1036>

    replace the early returns with breaks, and return at the bottom.



indra/newview/lllocalbitmaps.cpp
<http://codereview.secondlife.com/r/347/#comment1037>

    I bet you can guess what I want here


- Oz


On Sept. 4, 2011, 8:22 a.m., Vaalith Jinn wrote:
> 
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> http://codereview.secondlife.com/r/347/
> -----------------------------------------------------------
> 
> (Updated Sept. 4, 2011, 8:22 a.m.)
> 
> 
> Review request for Viewer.
> 
> 
> Summary
> -------
> 
> Local Bitmaps is a mechanism to locally load images into the viewer, track 
> them and optionally (per each image)
> have it check if the image has been overwritten locally and if so - update it 
> in the viewer and inworld.
> 
> This change affects the texture picker - adding radio checks that let the 
> user choose between the "Inventory" (regular inventory) and "Local" tabs 
> (list of locally added files).
> 
> * Only tested this myself, as opposed to the previous implementation which 
> has been live for, uh, a year,
> this one is completely new, written mostly from scratch and uses different 
> mechanisms
> 
> ** This is strictly a review/alpha version, but i'd appreciate feedback on it 
> before i finalize it.
> 
> 
> This addresses bug STORM-64.
>     http://jira.secondlife.com/browse/STORM-64
> 
> 
> Diffs
> -----
> 
>   doc/contributions.txt 8da01486a36a 
>   indra/newview/CMakeLists.txt 8da01486a36a 
>   indra/newview/lllocalbitmaps.h PRE-CREATION 
>   indra/newview/lllocalbitmaps.cpp PRE-CREATION 
>   indra/newview/lltexturectrl.h 8da01486a36a 
>   indra/newview/lltexturectrl.cpp 8da01486a36a 
>   indra/newview/llviewertexturelist.h 8da01486a36a 
>   indra/newview/llwearable.h 8da01486a36a 
>   indra/newview/llwearable.cpp 8da01486a36a 
>   indra/newview/skins/default/xui/en/floater_texture_ctrl.xml 8da01486a36a 
> 
> Diff: http://codereview.secondlife.com/r/347/diff
> 
> 
> Testing
> -------
> 
> Texture/Sculptmap/Avatar Layer show.
> Texture/Sculptmap/Avatar Layer update.
> Multiple sculpties update.
> 
> 
> Thanks,
> 
> Vaalith
> 
>

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