as soon as blue mars decided to go mac only the mesh project went into
hibernation..
No more competition... so no need for it to progress..

Thus is the way these things seem to go. sighs.

On Sat, Apr 16, 2011 at 7:58 PM, Daniel <danielravenn...@gmail.com> wrote:

> The official answer continues to be mesh will go live "when it's
> ready".  As far as official links, there is latest mesh viewer
> build at:
>
> http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/mesh-development/latest.html
> It can only be tested on mesh enabled regions of the beta grid (aditi),
> most of which are named Mesh Sandbox nn, where nn = 1 to about 36.  You
> can also look at the JIRA Mesh Beta project:
> https://jira.secondlife.com/browse/CTS for status.
>
>  From personal experience importing models, the state is "basic mesh
> import works in most cases given a "clean" model to upload".  What is
> left to do is reduce the frequency of bad uploads, some of which is not
> LL's fault, it's due to bad source models.  Also things like the upload
> cost and prim equivalence need to be determined.  I have made a full
> body mesh avatar:
>
> https://marketplace.secondlife.com/p/Experimental-Mesh-Avatar-Female-Boxed/2059187
> with custom skin weights and UV maps.  Some of the joints could move
> better, but that's more due to my limited experience than anything
> else.  On the whole it moves and looks pretty well, showing that nice
> replacement avatars are quite possible in the hands of experienced
> creators.
>
> I have no better idea than anyone else on when beta will be complete,
> but my best guess is a couple of months.  It's basically working right
> now, but I think they want the UI and costs done, and an acceptably low
> level of failures before going to Agni with it.  There are other nice
> features tied to the Mesh project besides mesh objects: shadows and
> projected lights, and 64 meter prims.  I think they very much want the
> package to get out, but not in a buggy form.  There are future
> improvements to mesh that are not part of the first release, too.
> Server side support for mesh has to be done also, but I have less
> visibility on that than the client software.
>
> > From: Robert Martin<robertl...@gmail.com>
> > Subject: [opensource-dev] Mesh support current status???
> >
> > Does anybody have a WORKING link to what the current state of mesh is?
> > Im particularly interested in what work has been done on Mesh based
> > avatars. Bonus if somebody has an idea as to if we will have mesh on
> > the main grid before say third quarter this year.
> >
>
> _______________________________________________
> Policies and (un)subscribe information available here:
> http://wiki.secondlife.com/wiki/OpenSource-Dev
> Please read the policies before posting to keep unmoderated posting
> privileges
>



-- 
-------------------------------------------------------------------------------------------------------------------------------
This email is a private and confidential communication. Any use of email may
be subject to the laws and regulations of the United States. You may not
Repost, Distribute nor reproduce any content of this message.
-------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------
_______________________________________________
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/OpenSource-Dev
Please read the policies before posting to keep unmoderated posting privileges

Reply via email to