On Mon, Jan 10, 2011 at 9:28 AM, Dave Booth <d...@meadowlakearts.com> wrote:
> Thats a pretty good bit of thinking out loud there, Ponzu.... > > Personally I'd say thats a "clean" fix for this. However it all depends > on how things are stored server-side - if the asset server code > automatically assumes that every texture has an alpha channel and > supplies a "solid" one for those where the upload doesnt provide one, > any benefit of specifying at upload time is moot. The asset upload/storage system handles 3, 4 or 5 channel JPEG2000 textures and doesn't tinker with the channel data. The bulk of the textures in the asset system are 3-channel (RGB). (Excellent question, BTW.)
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