If we were to go to that level, then it'd be better (and more PC) to simply add bones to the fingers of the hands. That way animators could do whatever they feel like to the hands.
Combine that with an extensible client-side animation system... But that's a pipe dream for now! :) But maybe.... Ricky Cron Stardust On Sat, Nov 27, 2010 at 5:29 PM, Dave Booth <d...@meadowlakearts.com> wrote: > I've been thinking about the anims I've been making for my products > inworld.. I know the mesh guys are screaming for custom bones but it > strikes me that even in the standard animation setup theres a possible > enhancement. More hand positions > > I know its not a viewer side thing really.. but what do you guys think > about these... > > The "thumb" position - enables thumbs up, thumbs down and incidentally > the Sicilian thumbnail flip.. > The V position - enables the classic anime gesture, along with the > "Winston Churchill" and unavoidably the "Harvey Smith" (which is the > brit equivalent of...) > The bird.. Its gotta be there.. the flip off is part of human > interaction and even if it isn't kind it is an essential part of > immersion in the world > May as well add the "horns" too - useful for inworld pagans as well as > folks wanting to ward off the evil eye... > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting privileges > _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges