Scruffy: You wrote, "Use the official viewer to upload your sculpts. What's hard about that?"
Errr. the official viewer doesn't support the temporary upload of sculpts maps. Particulars of sculpt sizing and sculpt LOD make temporary uploads particularly useful to creators like me. There's more, a lot more. Just ask some builders for their thoughts on Viewer 2. I'm the v2 coordinator for some groups and love it for media, wardrobe and favorites, but I'll pass on it for building. I did attend the v2 Town Hall way back when, and I've participated in some Linden Office Hours, too. I'll include a couple things below: *viewer2 forces you to round the statistics for object XYZ location, size and rotation. Some other viewers have extra digits for these these things (object tab > location and size). *other viewers have one click copy-paste for XYZ location-size-rotation of object/primsupports quick cloning and/or precise fit, even within a linked set. The extra digits are particularly nice when you are using Excel to store or generate for build calculations Or maybe just for the triangle math. *buried inventory management tools. V2 has things like file upload, collapse folders, sorting and the like buried under icons at the bottom of the side panel. As for running multiple viewers, please read the original post. To that, I'll ad that lots of creators are already running graphics and memory intense operations. For example, maybe Blender, Maya or 3dMax, probably Photoshop or Gimp (maybe both). --GJ From: Scruffy <scruffy.k...@gmail.com> Date: Fri, 12 Nov 2010 15:00:54 +1100 To: "GeneJ (SL)" <geneji...@gmail.com> Cc: <opensource-dev@lists.secondlife.com> Subject: Re: [opensource-dev] OpenJPEG v2 progress update If Phoenix is broken then use the official viewer to upload your sculpts. What's hard about that? Noone is stopping you running multiple viewers. On Fri, Nov 12, 2010 at 1:37 PM, GeneJ <geneji...@gmail.com> wrote: > I am a Mac user who builds and create sculpts. > > My last two months in SL have been horrid from a viewer standpoint. When > the Phoenix viewer moved away from KDU, most Mac users lost the ability to > upload sculpts in that viewer. I'm at least led to believe this IS an > OpenJpg issue. (I don't consider it a bug, as I have at least formed an > opionion that no one bothered to check for this functionality prior to > release.) >
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