Seems like an excellent thought to me. Someone should proto-type this and see how it feels.
$60/yr is less than the cost of a new GPU. lee On Wed, Oct 27, 2010 at 10:53 PM, Stickman <stick...@gmail.com> wrote: > Had a thought, figured I'd share it in case someone with authority > wanted to explore the topic. > > On Live (http://www.onlive.com/) is a cloud computing gaming service. > You open up the client and their computers run the game and graphics > and stream the video to you while accepting your controls. It means > you can run games on systems that otherwise wouldn't run them. > > Pros: > -Less powerful computers can run SL on high settings > -Collaboration could result in cached or close asset data for super > fast object and texture loading > > Cons: > -$5/month subscription fee per user (Premium option?) > -Requires high bandwidth (3mbit) connection > -Probably consumes more bandwidth than SL itself would > > The big turn off for On Live to me is a monthly fee combined with full > price video games combined with "don't pay for a year, we delete your > account including your purchase record." But those cons wouldn't apply > when dealing with Second Life through this medium. > > Just throwing that out there. > > Stickman > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges >
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