Are you planning to enable shine on prims with lighting/shadows on or is full lighting effects disable shininess something we need to accept as permanent and texture around? (Note that lighting in Kirstens also disables shine)
________________________________ From: Oz Linden (Scott Lawrence) <o...@lindenlab.com> To: opensource-dev@lists.secondlife.com Sent: Sat, October 16, 2010 11:01:38 AM Subject: Re: [opensource-dev] Project-MESH viewer On 2010-10-15 18:00, Trilo Byte wrote: > But on the flipside, the Project MESH viewer has working shadows for nVidia >GPU's on Mac (never happened before on any known config), and anti-aliasing's >fixed. If we could get that bit out of the mesh viewer and into the 2.2 >pipeline, we'd really be in great shape IMO. The AA fix is in the 2.2 pipeline (I did that merge) ... not sure about the other (since I don't know which change that was). _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
_______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges