Could checking to see if a user is still pressing a movement key fit into the algorithm? It seems it could be a useful input to help determine if the user really wants to continue along a dead-reckoning path.
On Tue, Oct 12, 2010 at 2:51 PM, Dale Innis <daleinnisem...@gmail.com>wrote: > On Tue, Oct 12, 2010 at 5:38 PM, Simon Linden <si...@lindenlab.com> wrote: > > > Some of my changes should help, however. The viewer will check the edge > of > > the region, and if there is no neighbor region, stops the object motion. > > > Predicted object motion is also pinned to the > > allowable underground distance and top of the region. > > These will be major, and very welcome, changes to the SL experience! > > (Not to mention giving us oldbies one more class of "In my day..." > stories to tell...) > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges >
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