Could checking to see if a user is still pressing a movement key fit into
the algorithm? It seems it could be a useful input to help determine if the
user really wants to continue along a dead-reckoning path.

On Tue, Oct 12, 2010 at 2:51 PM, Dale Innis <daleinnisem...@gmail.com>wrote:

> On Tue, Oct 12, 2010 at 5:38 PM, Simon Linden <si...@lindenlab.com> wrote:
>
> > Some of my changes should help, however.  The viewer will check the edge
> of
> > the region, and if there is no neighbor region, stops the object motion.
>
> >  Predicted object motion is also pinned to the
> > allowable underground distance and top of the region.
>
> These will be major, and very welcome, changes to the SL experience!
>
> (Not to mention giving us oldbies one more class of "In my day..."
> stories to tell...)
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