Am happy to see some input on the idea of Unity. It makes me smile. My intent, of course, was to jolt a bit out of idea of a monolithic 2.x codebase. A lot of folks want the viewer to do quite a bit (mesh editor, anyone?). Fulfilling the wishlist without going to a plugin strategy will result in a bloated client that will run on fewer and fewer machines.
So if Unity is relegated to a cool TPV project somewhere, that's fine ;) Proposing something radical like that will hopefully get people to think more about what it would take to do a very plugin oriented client (can the 2.x codebase do it? or does it call for a reset of sorts?) Where do people want to see an SL client, 2 years from now? I dont think much of possible approaches that dont handle the physics / animation / terrain / sound angles. It's just asking to reinvent too many wheels. Oh, and as for the objection to Unity outputting to game consoles: snap out of it. The mere existence of code on a console doesn't make it a game. The overall idea is to make SL / OS ubiquitous (Linux client doesnt go away, other approaches open up the Web, phones, and consoles.. all good moves). cheers, Daniel
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