On Sat, 2010-09-25 at 19:27 +0200, Lance Corrimal wrote: > hmmm what if it was named Advanced Client Scriptabilty Extension > (ACSE)? > > because that's basically what it is, an extension that allows inworld > scripts to control some functions of the users client. > > I could think of any number of uses for that stuff that would lead to > deeper immersion and better roleplay without having any connection to > BDSM at all.
First, since Windlight was never finished, I wrote myself a small script called RestrainedLight that uses the RLV sky controls to setup custom skies for various regions I visit. A Dune-inspired region gets a harsh white-hot sun. My home region gets a nice sunset on the water and so on. As a region developer and estate manager, I'd LOVE to have the scriptable controls present in RLV added to the mainline viewer or region/game *design* Some RLV features already usable for games include: - Disable minimap and Map tool unless sensor devices are used This removes everyone's "deity's eye view" from combat. - Disable teleports (except in foyer-style areas) To keep sorry players from just teleporting out. - Disable fly without flying device This time for real, rather than just turning off the button and everyone using admin view to get it back. - Attachment controls To keep people from adding 20 attached "weapons" and shields - Better death blindfold user, turn off chat, nail them in place on the ground, etc. - Turn off IMs and group chat Force people to *speak* or use radio devices, and yes I know people can skype or IM to get around it - but most will be more reluctant since that exposes their RL identity which may be cause for pause. - Limit "unlimited" mouseclick range Remove everyone's miles-long reach and force them to actually be NEXT to things to operate them, like doors. - Force to Mouselook Some combat regions could benefit from locking people into Mouselook while in the actual combat areas of the region. And that's just the from-memory list of things I wished for while designing parts of Splintered Rock and Al Raqis. I could probably come up with MANY MANY more if I actually looked over the API again. However, since those sorts of scripted controls aren't in the mainline viewer - region owners are reluctant to allow region builders and scripter to "bake" those features in. The requirement to go to a TPV to utilize those features makes all region owners shy away from the increased requirements just to be in the region. > Just imagine, for the combat roleplayer, a halo-style body armor that > you can't take off on your own, you have to go see the technician. > (technician has to RLV-unlock the thing). Nice suggestion there. I could mod my armor for that one pretty quick - but most players wouldn't generally buy use items like that until the features appear in the mainline viewer. Pity. Sum up: RLV makes LL-viewer-compatible virtual worlds much, much more usable for community game development by giving the region owners control over default viewer features that hurt many parts of intended roleplay or combat. -- Robert "Exile In Paradise" Murphey HELLO KITTY gang terrorizes town, family STICKERED to death!
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