As I recall, all that lscript stuff was to compile the LSL bytecode and give it to the server. It shouldn't be needed anymore since the server compiles everything itself...

Rob

On 9/13/2010 4:32 PM, Kelly Linden wrote:
I'd love to see that syntax highlighting and hover tip code replaced, we really shouldn't need anything in lscript in the viewer. If the syntax highlighting / hover tips could be read from an LLSD we could provide a capability 'lsl-syntax' which could be queried for a version or the whole map. Then you could get accurate syntax highlighting for the sim you are on independent of the viewer.

 - Kelly

On Mon, Sep 13, 2010 at 4:16 PM, CG Linden <c...@lindenlab.com <mailto:c...@lindenlab.com>> wrote:

I believe that that code is used for the syntax highlighting - and indeed, " llGetLinkPrimitiveParams()" doesn't highlight in the
    viewer...
    --
    cg


    On Mon, Sep 13, 2010 at 11:44 AM, Altair Sythos <syt...@gmail.com
    <mailto:syt...@gmail.com>> wrote:

        On Mon, 13 Sep 2010 16:47:28 +0200
        "Garmin Kawaguichi" <garmin.kawagui...@magalaxie.com
        <mailto:garmin.kawagui...@magalaxie.com>> wrote:

        > Is it the last last source code?
        >
        > I say that after reading :
        >
        
https://bitbucket.org/lindenlab/viewer-development/src/tip/indra/lscript/lscript_library/lscript_library.cpp
        > where llClearPrimMedia is the last function. Where are :
        > llSetLinkPrimitiveParamsFast, llGetLinkPrimitiveParams,
        > llLinkParticleSystem, llSetLinkTextureAnim,
        llGetLinkNumberOfSides

        mono script are server side compiled, i think all these are inside
        internal LL branch
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