As I recall, all that lscript stuff was to compile the LSL bytecode
and give it to the server. It shouldn't be needed anymore since the
server compiles everything itself...
Rob
On 9/13/2010 4:32 PM, Kelly Linden wrote:
I'd love to see that syntax highlighting and hover tip code replaced,
we really shouldn't need anything in lscript in the viewer. If the
syntax highlighting / hover tips could be read from an LLSD we could
provide a capability 'lsl-syntax' which could be queried for a version
or the whole map. Then you could get accurate syntax highlighting for
the sim you are on independent of the viewer.
- Kelly
On Mon, Sep 13, 2010 at 4:16 PM, CG Linden <c...@lindenlab.com
<mailto:c...@lindenlab.com>> wrote:
I believe that that code is used for the syntax highlighting -
and indeed, " llGetLinkPrimitiveParams()" doesn't highlight in the
viewer...
--
cg
On Mon, Sep 13, 2010 at 11:44 AM, Altair Sythos <syt...@gmail.com
<mailto:syt...@gmail.com>> wrote:
On Mon, 13 Sep 2010 16:47:28 +0200
"Garmin Kawaguichi" <garmin.kawagui...@magalaxie.com
<mailto:garmin.kawagui...@magalaxie.com>> wrote:
> Is it the last last source code?
>
> I say that after reading :
>
https://bitbucket.org/lindenlab/viewer-development/src/tip/indra/lscript/lscript_library/lscript_library.cpp
> where llClearPrimMedia is the last function. Where are :
> llSetLinkPrimitiveParamsFast, llGetLinkPrimitiveParams,
> llLinkParticleSystem, llSetLinkTextureAnim,
llGetLinkNumberOfSides
mono script are server side compiled, i think all these are inside
internal LL branch
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