On 8/16/10, Oz Linden (Scott Lawrence) <o...@lindenlab.com> wrote: > Think about it for a minute - there are an infinite number of possible > solutions for how to build a UI for a virtual world viewer - what are > the odds that the first or second attempt produced the best possible > UI? We need new and creative ideas focused on specific problem > descriptions.
The trouble is - and I've said this before - that whoever designed the New, Shiny and Improved Viewer 2.0 interface clearly didn't think too much about why the Viewer 1.0 UI was designed the way it was, what advantages this has, or how it was actually used. For example, this shows up in the replacement of pie menus with standard right-click menus. The big advantage of pie menus is that they're fast to use - all the entries are large and easy to hit with the mouse. The new right-click menu, on the other hand, has really tiny entries that make you hunt with the mouse. Unlike in Second Life, in most applications the right-click menu is not intended as the main way to interact with the application - anything commonly-used can be accessed in another faster way. Then there's the sidebar and the impossibility of opening more than one person's profile at once, or of getting back to someone's profile once you've clicked on one of the groups listed therein... Oh, and Viewer 2 is still a bit hit and miss about making keyboard shortcuts for commonly-used functionality discoverable in some places. For example, I'm not sure if the shortcuts for Always Run or Fly/Stop Flying are displayed anywhere. _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges