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here is an excerpt from
https://secure.wikimedia.org/wikipedia/en/wiki/Nokia_N900 :

"The Nokia N900 is powered by a high-end OMAP 3430 ARM Cortex A8 which
is a System-on-a-chip made by Texas Instruments based on a 65-nanometer
CMOS process. The OMAP 3430 is composed of three microprocessors; the
Cortex A8 running at 600 MHz used to run the OS and applications, the
PowerVR  SGX 530 GPU made by Imagination Technologies which supports
OpenGL ES 2.0 and is capable of up to 14 MPolys/s and a TMS320C64x, the
digital signal processors, running at 430 MHz used to run the image
processing (camera), audio processing (telephony) and data transmission."

I've read people managed to overclock the processor up to about 1 GHz,
some people even made it so the clock would change depending on how much
is being demanded from the processor, not only getting better
performance but also increased battery time.


On 20/7/2010 14:52, Altair Sythos Memo wrote:
> On Wed, 14 Jul 2010 12:35:01 +0000 (GMT)
> DEEPAK JAIN <j.dee...@samsung.com> wrote:
> 
> compile on ARM is possible, depending on which operating system you
> want to do. ARM since V4 is basically a 32bit little endian processor
> (latest version big endian 64bit too), a GCC since V2.95 can compile
> ELF binaries.
> 
> Using ARM linux you can follow a generic "standalone build" how-to
> (preconf libraries aren't compiled for ARM), but the problem is only
> shifted on performance side. I've worked on Familiar Project to
>  5years ago (ex-compaq linux project on ARM devices) and about all
> application written in a good ANSI C/C++ can be compiled without too
> much pain, the step after is who do all the rendering job. A lot of
> nowadays portable devices (handhelds, smartphone, pdaphone, tablet pc)
> have a "sort of" GPU or graphic co-processor, but very few of them have
> full OpenGL support (I think OpenGL2.1 is the minimum for latest
> viewers), some have only software OpenGL API (ridicolous performance).
> 
> some detail more can be usefulkl to answer to your wuestion ;)
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