I am curious, what is this 1M limit on textures?

Alchemy and Meerkat viewers were the first to include a 60 second sound file limit and recent versions of the OpenSimulator server also support sound file lengths of up to sixty seconds.  Firestorm viewer since 4.4.9 hasthe capability to upload sixty second sound files as well.

Fred Beckhusen/Ferd Frederix
Outworldz.com

Message: 1
Date: Mon, 30 Aug 2021 10:37:39 +0000 (UTC)
From: Michel Beauregard<[email protected]>
To:"[email protected]"  <[email protected]>
Subject: Re: [Opensim-dev] Synchronous or
        Asynchronous09osSetDynamicTextureURLBlendFace?=
Message-ID:<[email protected]>
Content-Type: text/plain; charset=UTF-8

I know its an old. one? here ( april ) .

But for whom ever is interested in doing what Ramesh suggest media on prim is a 
much faster alternative as it loaded directly by de user viewer . And since 
those image are already sourced on the net using their proper url in the media 
on prim script should speed up the process.
And more interestingly in general using media on prim allow bypassing the 1M 
limit of textures and 10 sec sound so that inworld presentation are more vivid.

Only draw back is that presentation is not synchronous to all participant .

Hope it help.



GiMiSa

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