Hello Carsten,
I'm currently trying the first approach.
I create a ChunkMaterial and add the TextureObjRefChunk to it.
The GLId of the TextureObjRefChunk is set to the texture I want to use.
But I got some OpenSG warnings on the console, and the texture does not
appear.
I tried to fix it the last few days, but I have no idea how to proceed with
it.
Here are the warnings:
WARNING:
(..\..\..\..\..\..\OpenSG2\Source\System\State\Base\OSGLightChunk.cpp,136):
light:activate:precheck failed: invalid enumerant (0x500)
WARNING: Window::frameExit: Caught stray OpenGL error invalid enumerant
(0x500).
These appear over and over again.
I hope you can give me some input, what the problem is or could be.
Thanks,
Constantin
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