On 29-Jan-25 11:02, Alexander Kanavin wrote:
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I just ran some benchmarks to see how much disabling parallel
codegen-units affects build times (the parallelism is only at the
crate level after this change), and unfortunately the increase has
been significant.

As of current master, rust 1.81.0:

rust-native 527 seconds -> 853 seconds
rust 1123 seconds -> 1688 seconds

I presume the codegen-units parallel issue can be fixed properly by
adding a sort somewhere for determinism, but finding that spot is
probably very challenging. We do need to get to it though.

Can you please point to the request/effort to set up reproducibility
tests upstream?

Sure Alex, I will look into it the ways to optimize it. As I remember, when the 
'codegen-units' count is increased it is causing rustdoc binaries are not 
reproducible.

I've to re-test it with some higher values of 'codegen-units' on latest rust 
sources. I'll test that.
You can simply drop the patch and then rust will pick a default value
of 16 for it. On 1.81.0 that still makes rustdoc unreproducible, I
just checked that.

Thanks for confirmation Alex.

We already have an open issue for the reproducibility issue with rust community and there the /rustdoc /issue with 'codegen_units' also mentioned.

https://github.com/rust-lang/rust/issues/134589#issue-2753629767


We will work with upstream to find the proper fix for this issue.


Thanks,

Sundeep K.


Alex
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