Erixonich commented on code in PR #7750:
URL: https://github.com/apache/ignite-3/pull/7750#discussion_r2918285604


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modules/platforms/cpp/ignite/common/detail/Murmur3Hash.cpp:
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@@ -0,0 +1,190 @@
+// Licensed to the Apache Software Foundation (ASF) under one or more
+// contributor license agreements. See the NOTICE file distributed with
+// this work for additional information regarding copyright ownership.
+// The ASF licenses this file to You under the Apache License, Version 2.0
+// (the "License"); you may not use this file except in compliance with
+// the License. You may obtain a copy of the License at
+//
+//      http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+
+//
+// Created by erixon on 2026-03-09.
+//
+
+#include "Murmur3Hash.h"
+
+//-----------------------------------------------------------------------------
+// MurmurHash3 was written by Austin Appleby, and is placed in the public
+// domain. The author hereby disclaims copyright to this source code.
+
+// Note - The x86 and x64 versions do _not_ produce the same results, as the
+// algorithms are optimized for their respective platforms. You can still
+// compile and run any of them on any platform, but your performance with the
+// non-native version will be less than optimal.
+
+
+//-----------------------------------------------------------------------------
+// Platform-specific functions and macros
+
+// Microsoft Visual Studio
+
+#if defined(_MSC_VER)
+
+#define FORCE_INLINE   __forceinline
+
+#include <stdlib.h>
+
+#define ROTL32(x,y)    _rotl(x,y)
+#define ROTL64(x,y)    _rotl64(x,y)
+
+#define BIG_CONSTANT(x) (x)
+
+// Other compilers
+
+#else  // defined(_MSC_VER)
+
+#define        FORCE_INLINE inline __attribute__((always_inline))
+
+inline uint32_t rotl32 ( uint32_t x, int8_t r )
+{
+  return (x << r) | (x >> (32 - r));
+}
+
+inline uint64_t rotl64 ( uint64_t x, int8_t r )
+{
+  return (x << r) | (x >> (64 - r));
+}
+
+#define        ROTL32(x,y)     rotl32(x,y)
+#define ROTL64(x,y)    rotl64(x,y)
+
+#define BIG_CONSTANT(x) (x##LLU)
+
+#endif // !defined(_MSC_VER)
+
+//-----------------------------------------------------------------------------
+// Block read - if your platform needs to do endian-swapping or can only
+// handle aligned reads, do the conversion here
+
+FORCE_INLINE uint32_t getblock32 ( const uint32_t * p, int i )
+{
+  return p[i];
+}
+
+FORCE_INLINE uint64_t getblock64 ( const uint64_t * p, int i )
+{
+  return p[i];
+}
+
+//-----------------------------------------------------------------------------
+// Finalization mix - force all bits of a hash block to avalanche
+
+FORCE_INLINE uint32_t fmix32 ( uint32_t h )
+{
+  h ^= h >> 16;
+  h *= 0x85ebca6b;
+  h ^= h >> 13;
+  h *= 0xc2b2ae35;
+  h ^= h >> 16;
+
+  return h;
+}
+
+//----------
+
+FORCE_INLINE uint64_t fmix64 ( uint64_t k )
+{
+  k ^= k >> 33;
+  k *= BIG_CONSTANT(0xff51afd7ed558ccd);
+  k ^= k >> 33;
+  k *= BIG_CONSTANT(0xc4ceb9fe1a85ec53);
+  k ^= k >> 33;
+
+  return k;
+}
+
+void MurmurHash3_x64_128 ( const void * key, std::size_t len,
+                           const uint64_t seed, void * out )
+{
+  const uint8_t * data = (const uint8_t*)key;
+  const int nblocks = len / 16;
+
+  uint64_t h1 = seed;
+  uint64_t h2 = seed;
+
+  const uint64_t c1 = BIG_CONSTANT(0x87c37b91114253d5);
+  const uint64_t c2 = BIG_CONSTANT(0x4cf5ad432745937f);
+
+  //----------
+  // body
+
+  const uint64_t * blocks = (const uint64_t *)(data);
+
+  for(int i = 0; i < nblocks; i++)
+  {
+    uint64_t k1 = getblock64(blocks,i*2+0);
+    uint64_t k2 = getblock64(blocks,i*2+1);

Review Comment:
   I'm not sure, but x86 allows unaligned access, only issue would be is 
performance. @isapego WDYT?



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