On Tue, Nov 24, 2015 at 04:30:01PM -0500, Jason Baron wrote:

> So looking at this trace I think its the other->sk_socket that gets
> freed and then we call sk_wake_async() on it.
> 
> We could I think grab the socket reference there with unix_state_lock(),
> since that is held by unix_release_sock() before the final iput() is called.
> 
> So something like below might work (compile tested only):

Ewww...

> +struct socket *unix_peer_get_socket(struct sock *s)
> +{
> +     struct socket *peer;
> +
> +     unix_state_lock(s);
> +     peer = s->sk_socket;
> +     if (peer)
> +             __iget(SOCK_INODE(s->sk_socket));
> +     unix_state_unlock(s);
> +
> +     return peer;

>  out_err:
> +     if (other_socket)
> +             iput(SOCK_INODE(other_socket));
>       scm_destroy(&scm);
>       return sent ? : err;
>  }

Interplay between socket, file and inode lifetimes is already too convoluted,
and this just makes it nastier.  I don't have a ready solution at the moment,
but this one is too ugly to live.

Al, digging through RTFS(net/unix/af_unix.c) right now...
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