On Thu, Jun 28, 2007 at 02:55:51PM +0200, Patrick McHardy wrote:
> Jarek Poplawski wrote:
> > On Thu, Jun 28, 2007 at 02:23:36PM +0200, Patrick McHardy wrote:
> >
> >>Jarek Poplawski wrote:
> >>
> >>>>@@ -202,7 +201,6 @@ void gen_kill_estimator(struct gnet_stats_basic
> >>>>*bstats,
> >>>> struct gen_estimator *est, **pest;
> >>>>
> >>>> for (idx=0; idx <= EST_MAX_INTERVAL; idx++) {
> >>>>- int killed = 0;
> >>>> pest = &elist[idx].list;
> >>>> while ((est=*pest) != NULL) {
> >>>
...
> Its overkill in that case. The concurrent additions and removals
> can't happen.
BTW, if we talk about overkills: is there any reason to do these
for & while until the end? I can't see why anybody should add the
same *bstats & *rate_est more than once (or max twice if we let
to add, change & remove them independently). With a large number
of classes this could matter.
Regards,
Jarek P.
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