On 2021-04-08 5:25 p.m., Jakub Kicinski wrote:
On Thu, 8 Apr 2021 10:05:07 -0400 Jamal Hadi Salim wrote:
On 2021-04-08 9:38 a.m., Petr Machata wrote:
The TC action "trap" is used to instruct the HW datapath to drop the
matched packet and transfer it for processing in the SW pipeline. If
instead it is desirable to forward the packet and transferring a _copy_ to
the SW pipeline, there is no practical way to achieve that.
To that end add a new generic action, trap_fwd. In the software pipeline,
it is equivalent to an OK. When offloading, it should forward the packet to
the host, but unlike trap it should not drop the packet.
I am concerned about adding new opcodes which only make sense if you
offload (or make sense only if you are running in s/w).
Those opcodes are intended to be generic abstractions so the dispatcher
can decide what to do next. Adding things that are specific only
to scenarios of hardware offload removes that opaqueness.
I must have missed the discussion on ACT_TRAP because it is the
same issue there i.e shouldnt be an opcode. For details see:
https://people.netfilter.org/pablo/netdev0.1/papers/Linux-Traffic-Control-Classifier-Action-Subsystem-Architecture.pdf
IMO:
It seems to me there are two actions here encapsulated in one.
The first is to "trap" and the second is to "drop".
This is no different semantically than say "mirror and drop"
offload being enunciated by "skip_sw".
Does the spectrum not support multiple actions?
e.g with a policy like:
match blah action trap action drop skip_sw
To make sure I understand - are you saying that trap should become
more general and support both "and then drop" as well as "and then
pass" semantics?
No.
Main issue is the pollution of the opcodes - whether it is
one or multiple actions is less of a concern.
Those opcodes are intended to be for the core action dispatcher's
consumption. See figure 6 and table 1 of the document i referred to.
Basically:
You dont an action then add an opcode for it even if it is hardware
offloaded (otherwise that opcode space would have grown a lot more by
now for all those actions that are offloaded).
Trap, for example, could have been a dummy action that just returns
the STOLEN/DROP/PASS opcode and does nothing else.
Typically we expect things that are offloaded to have a software
equivalent. It makes for good control consistency etc clean.
Seems like that ship has sailed, but also - how does it make it any
better WRT not having HW only opcodes? Or are you saying one is better
than two?
The opcodes are not tied to whether an action is offloaded or not.
That role belongs to the "skip_sw" axes - which works well
today since we dont offload actions on their own without some
filter rule which specifies the offload option.
I will barf if someone implements 3 actions: "trap", "trap and forward",
"trap and drop" - but that is not messing up with the core architecture
so the barfing is more due to the bad taste of that approach.
A cleaner approach is to code one and change the return code for those
3 to "STOLEN", "PIPE", and "DROP"
cheers,
jamal