On Mon, Apr 05, 2021 at 05:24:48PM -0700, John Fastabend wrote:
> Hangbin Liu wrote:
> > This patch add two flags BPF_F_BROADCAST and BPF_F_EXCLUDE_INGRESS to extend
> > xdp_redirect_map for broadcast support.
> > 
> > Keep the general data path in net/core/filter.c and the native data
> > path in kernel/bpf/devmap.c so we can use direct calls to get better
> > performace.
> > 
> > Here is the performance result by using xdp_redirect_{map, map_multi} in
> > sample/bpf and send pkts via pktgen cmd:
> > ./pktgen_sample03_burst_single_flow.sh -i eno1 -d $dst_ip -m $dst_mac -t 10 
> > -s 64
> > 
> > There are some drop back as we need to loop the map and get each interface.
> > 
> > Version          | Test                                | Generic | Native
> > 5.12 rc2         | redirect_map        i40e->i40e      |    2.0M |  9.8M
> > 5.12 rc2         | redirect_map        i40e->veth      |    1.8M | 12.0M
> 
> Are these are 10gbps i40e ports? Sorry if I asked this earlier, maybe
> add a note in the commit if another respin is needed.

Yes, I will add it if there is an update.

> > diff --git a/kernel/bpf/devmap.c b/kernel/bpf/devmap.c
> > index 3980fb3bfb09..c8452c5f40f8 100644
> > --- a/kernel/bpf/devmap.c
> > +++ b/kernel/bpf/devmap.c
> > @@ -198,6 +198,7 @@ static void dev_map_free(struct bpf_map *map)
> >     list_del_rcu(&dtab->list);
> >     spin_unlock(&dev_map_lock);
> >  
> > +   bpf_clear_redirect_map(map);
> 
> Is this a bugfix? If its needed here wouldn't we also need it in the
> devmap case.

No, in ee75aef23afe ("bpf, xdp: Restructure redirect actions") this function
was removed. I added it back as we use ri->map again.

What devmap case you mean?

> 
> >     synchronize_rcu();
> >  
> >     /* Make sure prior __dev_map_entry_free() have completed. */
> 
> [...]
> 
> > +
> > +static struct bpf_dtab_netdev *devmap_get_next_obj(struct xdp_buff *xdp,
> > +                                              struct bpf_map *map,
> > +                                              u32 *key, u32 *next_key,
> > +                                              int ex_ifindex)
> > +{
> > +   struct bpf_dtab_netdev *obj;
> > +   struct net_device *dev;
> > +   u32 index;
> > +   int err;
> > +
> > +   err = devmap_get_next_key(map, key, next_key);
> > +   if (err)
> > +           return NULL;
> > +
> > +   /* When using dev map hash, we could restart the hashtab traversal
> > +    * in case the key has been updated/removed in the mean time.
> > +    * So we may end up potentially looping due to traversal restarts
> > +    * from first elem.
> > +    *
> > +    * Let's use map's max_entries to limit the loop number.
> > +    */
> > +   for (index = 0; index < map->max_entries; index++) {
> > +           obj = devmap_lookup_elem(map, *next_key);
> > +           if (!obj || dst_dev_is_ingress(obj, ex_ifindex))
> > +                   goto find_next;
> > +
> > +           dev = obj->dev;
> > +
> > +           if (!dev->netdev_ops->ndo_xdp_xmit)
> > +                   goto find_next;
> > +
> > +           err = xdp_ok_fwd_dev(dev, xdp->data_end - xdp->data);
> > +           if (unlikely(err))
> > +                   goto find_next;
> > +
> > +           return obj;
> > +
> > +find_next:
> > +           key = next_key;
> > +           err = devmap_get_next_key(map, key, next_key);
> > +           if (err)
> > +                   break;
> > +   }
> 
> I'm missing something. Either an elaborated commit message or comment
> is probably needed. I've been looking at this block for 30 minutes and
> can't see how we avoid sending duplicate frames on a single interface?
> Can you check this code flow, 
> 
>   dev_map_enqueue_multi()
>    for (;;) {
>      next_obj = devmap_get_next_obj(...)
>         for (index = 0; index < map->max_entries; index++) {
>            obj = devmap_lookup_elem();
>            if (!obj) goto find_next
>            key = next_key;
>            err = devmap_get_next_key() 
>                   if (!key) goto find_first
>                   for (i = 0; i < dtab->n_buckets; i++)
>                      return *next <- now *next_key is point back
>                                      at first entry
>            // loop back through and find first obj and return that

         devmap_get_next_key() will loop to find the first one if there is no
         key or dev. In normal time it will stop after the latest one.
>         }
>       bq_enqueue(...) // enqueue original obj
>       obj = next_obj;
>       key = next_key; 
>       ...  // we are going to enqueue first obj, but how do we know
>            // this hasn't already been sent? Presumably if we have
>            // a delete in the hash table in the middle of a multicast
>            // operation this might happen?
>    }

And yes, there is an corner case that if we removed a dev during multicast,
there is an possibility that restart from the first key. But given that
this is an unlikely case, and in normal internet there is also a possibility
of duplicate/lost packet. This should also be acceptable?

For the loop limit, Daniel suggested to add it:
https://lore.kernel.org/bpf/609c2fdf-09b7-b86e-26c0-ad386770a...@iogearbox.net/

> > +
> > +   return NULL;
> > +}
> > +
> > +int dev_map_enqueue_multi(struct xdp_buff *xdp, struct net_device *dev_rx,
> > +                     struct bpf_map *map, bool exclude_ingress)
> > +{
> > +   struct bpf_dtab_netdev *obj = NULL, *next_obj = NULL;
> > +   struct xdp_frame *xdpf, *nxdpf;
> > +   u32 key, next_key;
> > +   int ex_ifindex;
> > +
> > +   ex_ifindex = exclude_ingress ? dev_rx->ifindex : 0;
> > +
> > +   /* Find first available obj */
> > +   obj = devmap_get_next_obj(xdp, map, NULL, &key, ex_ifindex);
> > +   if (!obj)
> > +           return -ENOENT;
> > +
> > +   xdpf = xdp_convert_buff_to_frame(xdp);
> > +   if (unlikely(!xdpf))
> > +           return -EOVERFLOW;
> > +
> > +   for (;;) {
> 
> A nit take it or not. These for (;;) loops always seem a bit odd to me
> when we really don't want it to run forever. I prefer
> 
>         while (!next_obj)
> 
> but a matter of style I guess.

OK, I will do it if there is an respin.

Thank
Hangbin

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