On 06-Oct-20 17:47, David Miller wrote: > From: Yevgeny Kliteynik <klit...@nvidia.com> > Date: Tue, 6 Oct 2020 16:02:24 +0300 > >> Buddy allocator allocates blocks of different sizes, so when it >> scans the bits array, the allocator looks for free *area* of at >> least the required size. >> Can't store this info in a 'lowest set bit' counter. > > If you make it per-order, why not?
OK, I’ll send the V2 series with the standard allocator. The optimization will be handled in a separate patch later on. Thanks