On 06-Oct-20 17:47, David Miller wrote:
> From: Yevgeny Kliteynik <klit...@nvidia.com>
> Date: Tue, 6 Oct 2020 16:02:24 +0300
>
>> Buddy allocator allocates blocks of different sizes, so when it
>> scans the bits array, the allocator looks for free *area* of at
>> least the required size.
>> Can't store this info in a 'lowest set bit' counter.
>
> If you make it per-order, why not?

OK, I’ll send the V2 series with the standard allocator.
The optimization will be handled in a separate patch later on.

Thanks

Reply via email to