On Thu, Jul 16, 2020 at 07:16:24PM -0700, Alexei Starovoitov wrote:
> On Fri, Jul 17, 2020 at 01:06:07AM +0200, Daniel Borkmann wrote:
> > > +                         ret = bpf_arch_text_poke(poke->tailcall_bypass,
> > > +                                                  BPF_MOD_JUMP,
> > > +                                                  NULL, bypass_addr);
> > > +                         BUG_ON(ret < 0 && ret != -EINVAL);
> > > +                         /* let other CPUs finish the execution of 
> > > program
> > > +                          * so that it will not possible to expose them
> > > +                          * to invalid nop, stack unwind, nop state
> > > +                          */
> > > +                         synchronize_rcu();
> > 
> > Very heavyweight that we need to potentially call this /multiple/ times for 
> > just a
> > /single/ map update under poke mutex even ... but agree it's needed here to 
> > avoid
> > racing. :(
> 
> Yeah. I wasn't clear with my suggestion earlier.
> I meant to say that synchronize_rcu() can be done between two loops.
> list_for_each_entry(elem, &aux->poke_progs, list)
>    for (i = 0; i < elem->aux->size_poke_tab; i++)
>         bpf_arch_text_poke(poke->tailcall_bypass, ...
> synchronize_rcu();
> list_for_each_entry(elem, &aux->poke_progs, list)
>    for (i = 0; i < elem->aux->size_poke_tab; i++)
>         bpf_arch_text_poke(poke->poke->tailcall_target, ...
> 
> Not sure how much better it will be though.
> text_poke is heavy.
> I think it's heavier than synchronize_rcu().
> Long term we can do batch of text_poke-s.

Yeah since we introduce another poke target we could come up with
preparing the vector of pokes as you're saying?

> 
> I'm actually fine with above approach of synchronize_rcu() without splitting 
> the loop.
> This kind of optimizations can be done later as a follow up.
> I'd really like to land this stuff in this bpf-next cycle.
> It's a big improvement to tail_calls and bpf2bpf calls.

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