> On Sun, May 31, 2020 at 11:46:49PM +0200, Lorenzo Bianconi wrote:
> > +
> > +           prog = READ_ONCE(rcpu->prog);
> >             for (i = 0; i < n; i++) {
> > -                   void *f = frames[i];
> > +                   void *f = xdp_frames[i];
> >                     struct page *page = virt_to_page(f);
> > +                   struct xdp_frame *xdpf;
> > +                   struct xdp_buff xdp;
> > +                   u32 act;
> > +                   int err;
> >  
> >                     /* Bring struct page memory area to curr CPU. Read by
> >                      * build_skb_around via page_is_pfmemalloc(), and when
> >                      * freed written by page_frag_free call.
> >                      */
> >                     prefetchw(page);
> > +                   if (!prog) {
> > +                           frames[nframes++] = xdp_frames[i];
> > +                           continue;
> > +                   }
> 
> I'm not sure compiler will be smart enough to hoist !prog check out of the 
> loop.
> Otherwise default cpumap case will be a bit slower.
> I'd like to see performance numbers before/after and acks from folks
> who are using cpumap before applying.
> Also please add selftest for it. samples/bpf/ in patch 6 is not enough.

Hi Alexei,

thx for the review. I will add a selftest and some performance numbers in v2.

Regards,
Lorenzo

> 
> Other than the above the feature looks good to me. It nicely complements 
> devmap.

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