From: Robin Murphy
> Sent: 15 May 2019 13:40
> On 15/05/2019 12:13, David Laight wrote:
> > From: Robin Murphy
> >> Sent: 15 May 2019 11:58
> >> To: David Laight; 'Will Deacon'
> >> Cc: Zhangshaokun; Ard Biesheuvel; linux-arm-ker...@lists.infradead.org; 
> >> netdev@vger.kernel.org;
> >> ilias.apalodi...@linaro.org; huanglingyan (A); steve.cap...@arm.com
> >> Subject: Re: [PATCH] arm64: do_csum: implement accelerated scalar version
> >>
> >> On 15/05/2019 11:15, David Laight wrote:
> >>> ...
> >>>>>         ptr = (u64 *)(buff - offset);
> >>>>>         shift = offset * 8;
> >>>>>
> >>>>>         /*
> >>>>>          * Head: zero out any excess leading bytes. Shifting back by 
> >>>>> the same
> >>>>>          * amount should be at least as fast as any other way of 
> >>>>> handling the
> >>>>>          * odd/even alignment, and means we can ignore it until the 
> >>>>> very end.
> >>>>>          */
> >>>>>         data = *ptr++;
> >>>>> #ifdef __LITTLE_ENDIAN
> >>>>>         data = (data >> shift) << shift;
> >>>>> #else
> >>>>>         data = (data << shift) >> shift;
> >>>>> #endif
> >>>
> >>> I suspect that
> >>> #ifdef __LITTLE_ENDIAN
> >>>   data &= ~0ull << shift;
> >>> #else
> >>>   data &= ~0ull >> shift;
> >>> #endif
> >>> is likely to be better.
> >>
> >> Out of interest, better in which respects? For the A64 ISA at least,
> >> that would take 3 instructions plus an additional scratch register, e.g.:
> >>
> >>    MOV     x2, #~0
> >>    LSL     x2, x2, x1
> >>    AND     x0, x0, x1
> 
> [That should have been "AND x0, x1, x2", obviously...]
> 
> >>
> >> (alternatively "AND x0, x0, x1 LSL x2" to save 4 bytes of code, but that
> >> will typically take as many cycles if not more than just pipelining the
> >> two 'simple' ALU instructions)
> >>
> >> Whereas the original is just two shift instruction in-place.
> >>
> >>    LSR     x0, x0, x1
> >>    LSL     x0, x0, x1
> >>
> >> If the operation were repeated, the constant generation could certainly
> >> be amortised over multiple subsequent ANDs for a net win, but that isn't
> >> the case here.
> >
> > On a superscaler processor you reduce the register dependency
> > chain by one instruction.
> > The original code is pretty much a single dependency chain so
> > you are likely to be able to generate the mask 'for free'.
> 
> Gotcha, although 'free' still means additional I$ and register rename
> footprint, vs. (typically) just 1 extra cycle to forward an ALU result.
> It's an interesting consideration, but in our case there are almost
> certainly far more little in-order cores out in the wild than big OoO
> ones, and the double-shift will always be objectively better for those.

Is there a pipeline delay before the result of the memory read (*ptr)
can be used? (Even assuming the data is in the L1 cache??)
Even on an in-order cpu that can give you a spare cycle or two
that the code may not normally fill.

FWIW I've been known to use (++ptr)[-1] (instead of *ptr++) to move
the increment into an available delay slot (of an earlier load).

Anyway it isn't that obvious that it is the fastest way.

        David

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