Hi Thomas,

On 03/21/2018 06:46 AM, Thomas Gleixner wrote:
> On Tue, 6 Mar 2018, Jesus Sanchez-Palencia wrote:
>> +struct tbs_sched_data {
>> +    bool sorting;
>> +    int clockid;
>> +    int queue;
>> +    s32 delta; /* in ns */
>> +    ktime_t last; /* The txtime of the last skb sent to the netdevice. */
>> +    struct rb_root head;
> 
> Hmm. You are reimplementing timerqueue open coded. Have you checked whether
> you could reuse the timerqueue implementation?
> 
> That requires to add a timerqueue node to struct skbuff
> 
> @@ -671,7 +671,8 @@ struct sk_buff {
>                               unsigned long           dev_scratch;
>                       };
>               };
> -             struct rb_node  rbnode; /* used in netem & tcp stack */
> +             struct rb_node          rbnode; /* used in netem & tcp stack */
> +             struct timerqueue_node  tqnode;
>       };
>       struct sock             *sk;
> 
> Then you can use timerqueue_head in your scheduler data and all the open
> coded rbtree handling goes away.


I just noticed that doing the above increases the size of struct sk_buff by 8
bytes - struct timerqueue_node is 32bytes long while struct rb_node is only
24bytes long.

Given the feedback we got here before against touching struct sk_buff at all for
non-generic use cases, I will keep the implementation of sch_tbs.c as is, thus
keeping the open-coded version for now, ok?

Thanks,
Jesus


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