The socket could have been bind()'d to, in which case it will not move to connected state and we still need to invoke the disconnect methods such as udp_disconnect() to clear out that binding.
Ok.
You seem to be groveling in random areas of the ipv4 and ipv6 stack, what are you working on?
Was looking into a customer-reported memory leak that seemed to be in this code path. It wasn't, but this tweak seemed sane at the time.
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