> I don't know, I still don't feel safe about it. I agree the socket lock keeps
> the state from changing during a single transmission, which makes the use case
> you are focused on correct.
ok, :-)
>
> That said, have you considered the retransmit case? That is to say, if you
> queue and flush the outq, and some packets fail delivery, and in the time
> between the intial send and the expiration of the RTX timer (during which the
> socket lock will have been released), an event may occur which changes the
> transport state, which will then be ignored with your patch.
Sorry, I'm not sure if I got it.
You mean "during which changes q->asoc->state", right ?
This patch removes the check of q->asoc->state in sctp_outq_tail().
sctp_outq_tail() is called for data only in:
sctp_primitive_SEND -> sctp_do_sm -> sctp_cmd_send_msg ->
sctp_cmd_interpreter -> sctp_cmd_send_msg() -> sctp_outq_tail()
before calling sctp_primitive_SEND, hold sock lock first.
then sctp_primitive_SEND choose FUNC according:
#define TYPE_SCTP_PRIMITIVE_SEND {
....
if asoc->state is unavailable, FUNC can't be sctp_cmd_send_msg,
but sctp_sf_error_closed/sctp_sf_error_shutdown, sctp_outq_tail
can't be called, either.
I mean sctp_primitive_SEND do the same check for asoc->state
already actually.
so the code in sctp_outq_tail is redundant actually.
>
> Neil
>