On Mon, Mar 7, 2016 at 3:52 PM, Alexander Duyck
<alexander.du...@gmail.com> wrote:
> On Mon, Mar 7, 2016 at 9:33 AM, Tom Herbert <t...@herbertland.com> wrote:
>> On Mon, Mar 7, 2016 at 5:56 AM, David Laight <david.lai...@aculab.com> wrote:
>>> From: Alexander Duyck
>>>  ...
>>>> Actually probably the easiest way to go on x86 is to just replace the
>>>> use of len with (len >> 6) and use decl or incl instead of addl or
>>>> subl, and lea instead of addq for the buff address.  None of those
>>>> instructions effect the carry flag as this is how such loops were
>>>> intended to be implemented.
>>>>
>>>> I've been doing a bit of testing and that seems to work without
>>>> needing the adcq until after you exit the loop, but doesn't give that
>>>> much of a gain in speed for dropping the instruction from the
>>>> hot-path.  I suspect we are probably memory bottle-necked already in
>>>> the loop so dropping an instruction or two doesn't gain you much.
>>>
>>> Right, any superscalar architecture gives you some instructions
>>> 'for free' if they can execute at the same time as those on the
>>> critical path (in this case the memory reads and the adc).
>>> This is why loop unrolling can be pointless.
>>>
>>> So the loop:
>>> 10:     addc %rax,(%rdx,%rcx,8)
>>>         inc %rcx
>>>         jnz 10b
>>> could easily be as fast as anything that doesn't use the 'new'
>>> instructions that use the overflow flag.
>>> That loop might be measurable faster for aligned buffers.
>>
>> Tested by replacing the unrolled loop in my patch with just:
>>
>> if (len >= 8) {
>>                 asm("clc\n\t"
>>                     "0: adcq (%[src],%%rcx,8),%[res]\n\t"
>>                     "decl %%ecx\n\t"
>>                     "jge 0b\n\t"
>>                     "adcq $0, %[res]\n\t"
>>                             : [res] "=r" (result)
>>                             : [src] "r" (buff), "[res]" (result), "c"
>> ((len >> 3) - 1));
>> }
>>
>> This seems to be significantly slower:
>>
>> 1400 bytes: 797 nsecs vs. 202 nsecs
>> 40 bytes: 6.5 nsecs vs. 26.8 nsecs
>
> You still need the loop unrolling as the decl and jge have some
> overhead.  You can't just get rid of it with a single call in a tight
> loop but it should improve things.  The gain from what I have seen
> ends up being minimal though.  I haven't really noticed all that much
> in my tests anyway.
>
> I have been doing some testing and the penalty for an unaligned
> checksum can get pretty big if the data-set is big enough.  I was
> messing around and tried doing a checksum over 32K minus some offset
> and was seeing a penalty of about 200 cycles per 64K frame.
>
Out of how many cycles to checksum 64K though?

> One thought I had is that we may want to look into making an inline
> function that we can call for compile-time defined lengths less than
> 64.  Maybe call it something like __csum_partial and we could then use
> that in place of csum_partial for all those headers that are a fixed
> length that we pull such as UDP, VXLAN, Ethernet, and the rest.  Then
> we might be able to look at taking care of alignment for csum_partial
> which will improve the skb_checksum() case without impacting the
> header pulling cases as much since that code would be inlined
> elsewhere.
>
As I said previously, if alignment really is a factor then we can
check up front if a buffer crosses a page boundary and call the slow
path function (original code). I'm seeing a 1 nsec hit to add this
check.

Tom

> - Alex

Reply via email to